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mesa: add bind_textures() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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parent
9f1fab9533
commit
90f691b5be
1 changed files with 28 additions and 19 deletions
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@ -1805,25 +1805,11 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture)
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/**
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* OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
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*/
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void GLAPIENTRY
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_mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
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static ALWAYS_INLINE void
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bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
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const GLuint *textures, bool no_error)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint i;
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if <first> + <count>
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* is greater than the number of texture image units supported
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* by the implementation."
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*/
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if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindTextures(first=%u + count=%d > the value of "
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"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
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first, count, ctx->Const.MaxCombinedTextureImageUnits);
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return;
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}
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GLsizei i;
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if (textures) {
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/* Note that the error semantics for multi-bind commands differ from
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@ -1860,7 +1846,7 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
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if (texObj && texObj->Target != 0) {
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bind_texture_object(ctx, first + i, texObj);
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} else {
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} else if (!no_error) {
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if any value
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@ -1886,6 +1872,29 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
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}
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void GLAPIENTRY
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_mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
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{
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GET_CURRENT_CONTEXT(ctx);
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if <first> + <count>
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* is greater than the number of texture image units supported
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* by the implementation."
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*/
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if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindTextures(first=%u + count=%d > the value of "
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"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
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first, count, ctx->Const.MaxCombinedTextureImageUnits);
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return;
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}
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bind_textures(ctx, first, count, textures, false);
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}
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/**
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* Set texture priorities.
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*
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