svga: remove unused struct field

This will allow further cleanup in tgsi_shader_info

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24100>
This commit is contained in:
Thomas H.P. Andersen 2023-07-11 18:22:26 +02:00 committed by Marge Bot
parent 29673ac8d0
commit 9050b10627
2 changed files with 0 additions and 2 deletions

View file

@ -346,7 +346,6 @@ struct svga_shader_info
struct {
enum mesa_prim prim_mode;
bool reads_control_point;
bool reads_tess_factor;
} tes;
};

View file

@ -497,7 +497,6 @@ svga_tgsi_scan_shader(struct svga_shader *shader)
case PIPE_SHADER_TESS_EVAL:
info->tes.prim_mode =
tgsi_info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
info->tes.reads_tess_factor = tgsi_info->reads_tess_factors;
for (unsigned i = 0; i < info->num_inputs; i++) {
switch (tgsi_info->input_semantic_name[i]) {