tgsi: remove unused tgsi_shader_info.reads_samplemask

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24100>
This commit is contained in:
Thomas H.P. Andersen 2023-07-11 18:22:26 +02:00 committed by Marge Bot
parent ad2c811884
commit 29673ac8d0
3 changed files with 0 additions and 7 deletions

View file

@ -246,9 +246,6 @@ static void scan_instruction(const struct nir_shader *nir,
case nir_intrinsic_load_primitive_id:
info->uses_primid = 1;
break;
case nir_intrinsic_load_sample_mask_in:
info->reads_samplemask = true;
break;
case nir_intrinsic_load_tess_level_inner:
case nir_intrinsic_load_tess_level_outer:
info->reads_tess_factors = true;

View file

@ -713,9 +713,6 @@ scan_declaration(struct tgsi_shader_info *info,
case TGSI_SEMANTIC_FACE:
info->uses_frontface = true;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->reads_samplemask = true;
break;
case TGSI_SEMANTIC_TESSINNER:
case TGSI_SEMANTIC_TESSOUTER:
info->reads_tess_factors = true;

View file

@ -85,7 +85,6 @@ struct tgsi_shader_info
bool reads_tessfactor_outputs;
bool reads_z; /**< does fragment shader read depth? */
bool reads_samplemask; /**< does fragment shader read sample mask? */
bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
bool writes_z; /**< does fragment shader write Z value? */
bool writes_stencil; /**< does fragment shader write stencil value? */