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freedreno/a5xx: fix txf_ms
Somehow this got lost from the initial MSAA patch. Signed-off-by: Rob Clark <robdclark@gmail.com>
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3 changed files with 12 additions and 0 deletions
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@ -117,6 +117,8 @@ fd5_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
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.fsaturate_r = fd5_ctx->fsaturate_r,
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.vastc_srgb = fd5_ctx->vastc_srgb,
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.fastc_srgb = fd5_ctx->fastc_srgb,
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.vsamples = ctx->tex[PIPE_SHADER_VERTEX].samples,
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.fsamples = ctx->tex[PIPE_SHADER_FRAGMENT].samples,
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},
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.rasterflat = ctx->rasterizer->flatshade,
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.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
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@ -52,6 +52,8 @@ struct fd_texture_stateobj {
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struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
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unsigned num_samplers;
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unsigned valid_samplers;
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/* number of samples per sampler, 2 bits per sampler: */
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uint32_t samples;
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};
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struct fd_program_stateobj {
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@ -70,6 +70,7 @@ static void set_sampler_views(struct fd_texture_stateobj *tex,
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unsigned start, unsigned nr, struct pipe_sampler_view **views)
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{
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unsigned i;
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unsigned samplers = 0;
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for (i = 0; i < nr; i++) {
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struct pipe_sampler_view *view = views ? views[i] : NULL;
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@ -82,6 +83,13 @@ static void set_sampler_views(struct fd_texture_stateobj *tex,
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}
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tex->num_textures = util_last_bit(tex->valid_textures);
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for (i = 0; i < tex->num_textures; i++) {
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uint nr_samples = tex->textures[i]->texture->nr_samples;
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samplers |= (nr_samples >> 1) << (i * 2);
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}
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tex->samples = samplers;
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}
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void
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