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fixed glDeleteTextures bug
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@ -1290,3 +1290,4 @@ Mesa Version History
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before parsing (Dave Reveman)
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- adjust texcoords for sampling texture rectangles (Dave Reveman)
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- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
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- repeated calls to glDeleteTexture(t) could lead to a crash
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