mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 04:30:10 +01:00
Have the rendering contexts share textures.
Put simple checker pattern on the objects. Press 'd' to delete texture, 'u' to unbind it.
This commit is contained in:
parent
f18fc68707
commit
6917201ede
1 changed files with 62 additions and 9 deletions
|
|
@ -1,6 +1,7 @@
|
|||
/*
|
||||
* Create N GLX windows/contexts and render to them in round-robin
|
||||
* order.
|
||||
* Create N GLX windows/contexts and render to them in round-robin order.
|
||||
* Also, have the contexts share all texture objects.
|
||||
* Press 'd' to delete a texture, 'u' to unbind it.
|
||||
*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
|
|
@ -25,10 +26,12 @@
|
|||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <X11/keysym.h>
|
||||
|
||||
|
||||
/*
|
||||
|
|
@ -50,7 +53,7 @@ struct head {
|
|||
static struct head Heads[MAX_HEADS];
|
||||
static int NumHeads = 0;
|
||||
static GLboolean SwapSeparate = GL_TRUE;
|
||||
|
||||
static GLuint TexObj = 0;
|
||||
|
||||
|
||||
static void
|
||||
|
|
@ -129,8 +132,14 @@ AddHead(const char *displayName, const char *name)
|
|||
None, (char **)NULL, 0, &sizehints);
|
||||
}
|
||||
|
||||
|
||||
ctx = glXCreateContext(dpy, visinfo, NULL, True);
|
||||
if (NumHeads == 0) {
|
||||
ctx = glXCreateContext(dpy, visinfo, NULL, True);
|
||||
}
|
||||
else {
|
||||
/* share textures & dlists with 0th context */
|
||||
printf("sharing\n");
|
||||
ctx = glXCreateContext(dpy, visinfo, Heads[0].Context, True);
|
||||
}
|
||||
if (!ctx) {
|
||||
Error(displayName, "Couldn't create GLX context");
|
||||
return NULL;
|
||||
|
|
@ -144,6 +153,27 @@ AddHead(const char *displayName, const char *name)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (NumHeads == 0) {
|
||||
/* create texture object now */
|
||||
static const GLubyte checker[2][2][4] = {
|
||||
{ {255, 255, 255, 255}, { 0, 0, 0, 255} },
|
||||
{ { 0, 0, 0, 0}, {255, 255, 255, 255} }
|
||||
};
|
||||
glGenTextures(1, &TexObj);
|
||||
assert(TexObj);
|
||||
glBindTexture(GL_TEXTURE_2D, TexObj);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, checker);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
/* bind 0th context's texture in this context too */
|
||||
assert(TexObj);
|
||||
glBindTexture(GL_TEXTURE_2D, TexObj);
|
||||
}
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
/* save the info for this head */
|
||||
{
|
||||
struct head *h = &Heads[NumHeads];
|
||||
|
|
@ -194,9 +224,9 @@ Redraw(struct head *h)
|
|||
glPushMatrix();
|
||||
glRotatef(h->Angle, 0, 0, 1);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(0, 0.8);
|
||||
glVertex2f(-0.8, -0.7);
|
||||
glVertex2f(0.8, -0.7);
|
||||
glTexCoord2f(0.5, 1.0); glVertex2f(0, 0.8);
|
||||
glTexCoord2f(0.0, 0.0); glVertex2f(-0.8, -0.7);
|
||||
glTexCoord2f(1.0, 0.0); glVertex2f(0.8, -0.7);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
|
|
@ -249,7 +279,30 @@ EventLoop(void)
|
|||
Resize(h, event.xconfigure.width, event.xconfigure.height);
|
||||
break;
|
||||
case KeyPress:
|
||||
return;
|
||||
{
|
||||
char buf[100];
|
||||
KeySym keySym;
|
||||
XComposeStatus stat;
|
||||
XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
|
||||
switch (keySym) {
|
||||
case XK_Escape:
|
||||
exit(0);
|
||||
break;
|
||||
case XK_d:
|
||||
case XK_D:
|
||||
printf("Delete Texture in window %d\n", i);
|
||||
glXMakeCurrent(h->Dpy, h->Win, h->Context);
|
||||
glDeleteTextures(1, &TexObj);
|
||||
break;
|
||||
case XK_u:
|
||||
case XK_U:
|
||||
printf("Unbind Texture in window %d\n", i);
|
||||
glXMakeCurrent(h->Dpy, h->Win, h->Context);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/*no-op*/ ;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue