_MultiTextureEnabled was being computed incorrectly

This commit is contained in:
Brian Paul 2000-12-09 22:09:50 +00:00
parent ab6e78f3a0
commit 8aa019d2ef

View file

@ -1,4 +1,4 @@
/* $Id: s_context.c,v 1.6 2000/11/22 07:32:18 joukj Exp $ */
/* $Id: s_context.c,v 1.7 2000/12/09 22:09:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -326,8 +326,8 @@ _swrast_validate_derived( GLcontext *ctx )
_swrast_update_rasterflags( ctx );
if (swrast->NewState & _NEW_TEXTURE)
swrast->_MultiTextureEnabled = (ctx->Texture._ReallyEnabled &
~ENABLE_TEX0);
swrast->_MultiTextureEnabled =
(ctx->Texture._ReallyEnabled > ENABLE_TEX0);
if (swrast->NewState & _NEW_POLYGON)
_swrast_update_polygon( ctx );