From 8a1f3d0d73f0908d679bf8a97bafcb2dbc4661fd Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Sat, 19 Aug 2023 02:46:25 +0100 Subject: [PATCH] v3dv: fix shader stage name in error message MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Fixes: 60145629a2bdcd4e7835 ("v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation") Signed-off-by: Eric Engestrom Reviewed-by: Alejandro PiƱeiro Part-of: --- src/broadcom/vulkan/v3dv_pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_pipeline.c b/src/broadcom/vulkan/v3dv_pipeline.c index 86c82648e89..b742ccd67d5 100644 --- a/src/broadcom/vulkan/v3dv_pipeline.c +++ b/src/broadcom/vulkan/v3dv_pipeline.c @@ -1664,7 +1664,7 @@ pipeline_compile_shader_variant(struct v3dv_pipeline_stage *p_stage, if (!qpu_insts) { fprintf(stderr, "Failed to compile %s prog %d NIR to VIR\n", - gl_shader_stage_name(p_stage->stage), + broadcom_shader_stage_name(p_stage->stage), p_stage->program_id); *out_vk_result = VK_ERROR_UNKNOWN; } else {