From 8a1ee708a449390e7809d3eb5221b73224e5458e Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Sun, 8 May 2022 21:02:20 -0400 Subject: [PATCH] asahi: Improve render target dumping Signed-off-by: Alyssa Rosenzweig Part-of: --- src/asahi/lib/decode.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/asahi/lib/decode.c b/src/asahi/lib/decode.c index e664f2e7da4..7abb420f5d5 100644 --- a/src/asahi/lib/decode.c +++ b/src/asahi/lib/decode.c @@ -360,8 +360,11 @@ agxdecode_pipeline(const uint8_t *map, UNUSED bool verbose) DUMP_UNPACKED(BIND_TEXTURE, temp, "Bind texture\n"); uint8_t *tex = agxdecode_fetch_gpu_mem(temp.buffer, 64); + /* Texture length seen to be <= 0x18 bytes, samplers only need 8 byte + * alignment */ + agx_unpack(agxdecode_dump_stream, tex, TEXTURE, t); DUMP_CL(TEXTURE, tex, "Texture"); - hexdump(agxdecode_dump_stream, tex + AGX_TEXTURE_LENGTH, 64 - AGX_TEXTURE_LENGTH, false); + DUMP_CL(RENDER_TARGET, tex, "Render target"); return AGX_BIND_TEXTURE_LENGTH; } else if (map[0] == 0x9D) {