st/nine: Minor refactor of a few NINE_STATE_* flags

Rename NINE_STATE_FOG_SHADER,
NINE_STATE_POINTSIZE_SHADER and NINE_STATE_PS1X_SHADER
into
NINE_STATE_VS_PARAMS_MISC and NINE_STATE_PS_PARAMS_MISC.

The behaviour is unchanged, except one minor change:
D3DRS_FOGTABLEMODE doesn't need to affect VS.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Axel Davy 2018-04-08 14:33:45 +02:00
parent 7ae2509ce0
commit 89beea100f
3 changed files with 14 additions and 17 deletions

View file

@ -2538,7 +2538,7 @@ NineDevice9_SetTextureStageState( struct NineDevice9 *This,
if (unlikely(This->is_recording)) {
if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
state->changed.group |= NINE_STATE_PS1X_SHADER;
state->changed.group |= NINE_STATE_PS_PARAMS_MISC;
state->changed.group |= NINE_STATE_FF_PSSTAGES;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
} else

View file

@ -1077,15 +1077,13 @@ commit_ps(struct NineDevice9 *device)
#define NINE_STATE_SHADER_CHANGE_VS \
(NINE_STATE_VS | \
NINE_STATE_TEXTURE | \
NINE_STATE_FOG_SHADER | \
NINE_STATE_POINTSIZE_SHADER | \
NINE_STATE_VS_PARAMS_MISC | \
NINE_STATE_SWVP)
#define NINE_STATE_SHADER_CHANGE_PS \
(NINE_STATE_PS | \
NINE_STATE_TEXTURE | \
NINE_STATE_FOG_SHADER | \
NINE_STATE_PS1X_SHADER)
NINE_STATE_PS_PARAMS_MISC)
#define NINE_STATE_FREQUENT \
(NINE_STATE_RASTERIZER | \
@ -1861,7 +1859,7 @@ CSMT_ITEM_NO_WAIT(nine_context_set_texture_stage_state,
bumpmap_index = 4 * 8 + 2 * Stage + 1;
break;
case D3DTSS_TEXTURETRANSFORMFLAGS:
context->changed.group |= NINE_STATE_PS1X_SHADER;
context->changed.group |= NINE_STATE_PS_PARAMS_MISC;
break;
default:
break;
@ -3531,10 +3529,10 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
[D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
[D3DRS_DITHERENABLE] = NINE_STATE_BLEND,
[D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
[D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
[D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
[D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
[D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
[D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST,
[D3DRS_FOGSTART] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_FOGEND] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
[D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
@ -3570,7 +3568,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
[D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
[D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_VS_PARAMS_MISC,
[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
@ -3580,7 +3578,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_VS_PARAMS_MISC,
[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
[D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,

View file

@ -83,13 +83,12 @@
#define NINE_STATE_FF_VSTRANSF (1 << 22)
#define NINE_STATE_FF_PSSTAGES (1 << 23)
#define NINE_STATE_FF_OTHER (1 << 24)
#define NINE_STATE_FOG_SHADER (1 << 25)
#define NINE_STATE_PS1X_SHADER (1 << 26)
#define NINE_STATE_POINTSIZE_SHADER (1 << 27)
#define NINE_STATE_MULTISAMPLE (1 << 28)
#define NINE_STATE_SWVP (1 << 29)
#define NINE_STATE_ALL 0x3fffffff
#define NINE_STATE_UNHANDLED (1 << 30)
#define NINE_STATE_VS_PARAMS_MISC (1 << 25)
#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
#define NINE_STATE_MULTISAMPLE (1 << 27)
#define NINE_STATE_SWVP (1 << 28)
#define NINE_STATE_ALL 0x1fffffff
#define NINE_STATE_UNHANDLED (1 << 29)
#define NINE_STATE_COMMIT_DSA (1 << 0)
#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)