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st/nine: Increase maximum number of temp registers
With some test app I hit the limit. As we allocate on demand (up to the maximum), it is free to increase the limit. Signed-off-by: Axel Davy <davyaxel0@gmail.com> CC: <mesa-stable@lists.freedesktop.org>
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@ -487,7 +487,7 @@ struct shader_translator
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struct ureg_dst predicate_dst;
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struct ureg_dst tS[8]; /* texture stage registers */
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struct ureg_dst tdst; /* scratch dst if we need extra modifiers */
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struct ureg_dst t[5]; /* scratch TEMPs */
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struct ureg_dst t[8]; /* scratch TEMPs */
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struct ureg_src vC[2]; /* PS color in */
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struct ureg_src vT[8]; /* PS texcoord in */
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struct ureg_dst rL[NINE_MAX_LOOP_DEPTH]; /* loop ctr */
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