v3d: Add pack header support for f187 values.

V3D only has one of these (the top 16 bits of a float32) left in its CLs,
but VC4 had many more.  This gets us proper pretty-printing of the values
instead of a large uint.
This commit is contained in:
Eric Anholt 2018-07-30 11:41:15 -07:00
parent e146e3a795
commit 89ac6fa403
7 changed files with 34 additions and 22 deletions

View file

@ -152,6 +152,8 @@ class Field(object):
type = 'bool'
elif self.type == 'float':
type = 'float'
elif self.type == 'f187':
type = 'float'
elif self.type == 'ufixed':
type = 'float'
elif self.type == 'sfixed':
@ -317,6 +319,9 @@ class Group(object):
(value, start, end)
elif field.type == "float":
s = "#error %s float value mixed in with other fields" % name
elif field.type == "f187":
s = "__gen_uint(fui(%s) >> 16, %d, %d)" % \
(value, start, end)
elif field.type == "offset":
s = "__gen_offset(%s, %d, %d)" % \
(value, start, end)
@ -370,6 +375,8 @@ class Group(object):
convert = "__gen_unpack_uint"
elif field.type == "float":
convert = "__gen_unpack_float"
elif field.type == "f187":
convert = "__gen_unpack_f187"
elif field.type == "offset":
convert = "__gen_unpack_offset"
elif field.type == 'ufixed':

View file

@ -316,6 +316,8 @@ string_to_type(struct parser_context *ctx, const char *s)
return (struct v3d_type) { .kind = V3D_TYPE_BOOL };
else if (strcmp(s, "float") == 0)
return (struct v3d_type) { .kind = V3D_TYPE_FLOAT };
else if (strcmp(s, "f187") == 0)
return (struct v3d_type) { .kind = V3D_TYPE_F187 };
else if (strcmp(s, "address") == 0)
return (struct v3d_type) { .kind = V3D_TYPE_ADDRESS };
else if (strcmp(s, "offset") == 0)
@ -887,6 +889,11 @@ v3d_field_iterator_next(struct clif_dump *clif, struct v3d_field_iterator *iter)
__gen_unpack_float(iter->p, s, e));
break;
case V3D_TYPE_F187:
snprintf(iter->value, sizeof(iter->value), "%f",
__gen_unpack_f187(iter->p, s, e));
break;
case V3D_TYPE_ADDRESS: {
uint32_t addr =
__gen_unpack_uint(iter->p, s, e) << (31 - (e - s));

View file

@ -99,6 +99,7 @@ struct v3d_type {
V3D_TYPE_UINT,
V3D_TYPE_BOOL,
V3D_TYPE_FLOAT,
V3D_TYPE_F187,
V3D_TYPE_ADDRESS,
V3D_TYPE_OFFSET,
V3D_TYPE_STRUCT,

View file

@ -26,6 +26,7 @@
#include <stdbool.h>
#include <assert.h>
#include <math.h>
#include <gallium/auxiliary/util/u_math.h>
#ifdef HAVE_VALGRIND
#include <valgrind.h>
@ -205,3 +206,11 @@ __gen_unpack_float(const uint8_t *restrict cl, uint32_t start, uint32_t end)
return f->f;
}
static inline float
__gen_unpack_f187(const uint8_t *restrict cl, uint32_t start, uint32_t end)
{
assert(end - start == 15);
uint32_t bits = __gen_unpack_uint(cl, start, end);
return uif(bits << 16);
}

View file

@ -619,7 +619,7 @@
</packet>
<packet code="91" name="Sample State" min_ver="41">
<field name="Coverage" size="16" start="16" type="uint"/> <!-- float-1-8-7 -->
<field name="Coverage" size="16" start="16" type="f187"/>
<field name="Mask" size="4" start="0" type="uint"/>
</packet>
@ -672,16 +672,14 @@
</packet>
<packet name="Depth Offset" code="106" max_ver="33">
<!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
<field name="Depth Offset Units" size="16" start="16" type="uint"/>
<field name="Depth Offset Factor" size="16" start="0" type="uint"/>
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
</packet>
<packet name="Depth Offset" code="106" min_ver="41">
<field name="Limit" size="32" start="32" type="float"/>
<!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
<field name="Depth Offset Units" size="16" start="16" type="uint"/>
<field name="Depth Offset Factor" size="16" start="0" type="uint"/>
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
</packet>
<packet name="Clip Window" code="107">

View file

@ -787,7 +787,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
/* Note: SampleCoverage was handled at the
* state_tracker level by converting to sample_mask.
*/
state.coverage = fui(1.0) >> 16;
state.coverage = 1.0;
state.mask = job->msaa ? v3d->sample_mask : 0xf;
}
}

View file

@ -81,12 +81,6 @@ v3d_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
v3d->dirty |= VC5_DIRTY_SAMPLE_STATE;
}
static uint16_t
float_to_187_half(float f)
{
return fui(f) >> 16;
}
static void *
v3d_create_rasterizer_state(struct pipe_context *pctx,
const struct pipe_rasterizer_state *cso)
@ -107,20 +101,16 @@ v3d_create_rasterizer_state(struct pipe_context *pctx,
STATIC_ASSERT(sizeof(so->depth_offset) >=
cl_packet_length(DEPTH_OFFSET));
v3dx_pack(&so->depth_offset, DEPTH_OFFSET, depth) {
depth.depth_offset_factor =
float_to_187_half(cso->offset_scale);
depth.depth_offset_units =
float_to_187_half(cso->offset_units);
depth.depth_offset_factor = cso->offset_scale;
depth.depth_offset_units = cso->offset_units;
}
/* The HW treats polygon offset units based on a Z24 buffer, so we
* need to scale up offset_units if we're only Z16.
*/
v3dx_pack(&so->depth_offset_z16, DEPTH_OFFSET, depth) {
depth.depth_offset_factor =
float_to_187_half(cso->offset_scale);
depth.depth_offset_units =
float_to_187_half(cso->offset_units * 256.0);
depth.depth_offset_factor = cso->offset_scale;
depth.depth_offset_units = cso->offset_units * 256.0;
}
return so;