mesa/main/ff_frag: Use gl_texture_object::TargetIndex.

Instead of computing it once again using _mesa_tex_target_to_index.

Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Gustaw Smolarczyk 2017-03-30 20:09:27 +02:00 committed by Marek Olšák
parent a86891a9a9
commit 885012aab2

View file

@ -414,8 +414,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
key->unit[i].enabled = 1;
inputs_referenced |= VARYING_BIT_TEX(i);
key->unit[i].source_index = _mesa_tex_target_to_index(ctx,
texObj->Target);
key->unit[i].source_index = texObj->TargetIndex;
key->unit[i].shadow =
((samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&