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mesa/main/ff_frag: Store nr_enabled_units only once.
Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 4 additions and 2 deletions
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@ -396,8 +396,9 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
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/* _NEW_TEXTURE_OBJECT */
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mask = ctx->Texture._EnabledCoordUnits;
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int i = -1;
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while (mask) {
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const int i = u_bit_scan(&mask);
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i = u_bit_scan(&mask);
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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const struct gl_texture_object *texObj = texUnit->_Current;
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const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
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@ -411,7 +412,6 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
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format = _mesa_texture_base_format(texObj);
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key->unit[i].enabled = 1;
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key->nr_enabled_units = i + 1;
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inputs_referenced |= VARYING_BIT_TEX(i);
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key->unit[i].source_index = _mesa_tex_target_to_index(ctx,
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@ -441,6 +441,8 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
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}
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}
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key->nr_enabled_units = i + 1;
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/* _NEW_LIGHT | _NEW_FOG */
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if (texenv_doing_secondary_color(ctx)) {
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key->separate_specular = 1;
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