mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-03-04 12:30:31 +01:00
i965/blorp: Re-introduce clear programs
This partially reverts 2f28a0dc23
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
69c364f2dc
commit
87d333f2fe
5 changed files with 473 additions and 4 deletions
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@ -97,6 +97,7 @@ i965_FILES = \
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brw_blorp_blit.cpp \
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brw_blorp_blit_eu.cpp \
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brw_blorp_blit_eu.h \
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brw_blorp_clear.cpp \
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brw_blorp.cpp \
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brw_blorp.h \
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brw_cc.c \
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@ -49,6 +49,14 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
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GLenum filter, bool mirror_x, bool mirror_y,
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bool decode_srgb, bool encode_srgb);
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bool
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brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
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GLbitfield mask, bool partial_clear, bool encode_srgb);
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void
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brw_blorp_resolve_color(struct brw_context *brw,
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struct intel_mipmap_tree *mt);
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#ifdef __cplusplus
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} /* end extern "C" */
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@ -2182,14 +2182,14 @@ brw_blorp_blit_params::get_wm_prog(struct brw_context *brw,
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brw_blorp_prog_data **prog_data) const
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{
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uint32_t prog_offset = 0;
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if (!brw_search_cache(&brw->cache, BRW_CACHE_BLORP_BLIT_PROG,
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if (!brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
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&this->wm_prog_key, sizeof(this->wm_prog_key),
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&prog_offset, prog_data)) {
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brw_blorp_blit_program prog(brw, &this->wm_prog_key);
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GLuint program_size;
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const GLuint *program = prog.compile(brw, INTEL_DEBUG & DEBUG_BLORP,
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&program_size);
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brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_BLIT_PROG,
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brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
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&this->wm_prog_key, sizeof(this->wm_prog_key),
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program, program_size,
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&prog.prog_data, sizeof(prog.prog_data),
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460
src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
Normal file
460
src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
Normal file
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@ -0,0 +1,460 @@
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/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "main/teximage.h"
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#include "main/blend.h"
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#include "main/fbobject.h"
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#include "main/renderbuffer.h"
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#include "util/ralloc.h"
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#include "intel_fbo.h"
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#include "brw_blorp.h"
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#include "brw_meta_util.h"
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "brw_state.h"
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#define FILE_DEBUG_FLAG DEBUG_BLORP
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struct brw_blorp_const_color_prog_key
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{
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bool use_simd16_replicated_data;
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bool pad[3];
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};
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/**
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* Parameters for a blorp operation where the fragment shader outputs a
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* constant color. This is used for both fast color clears and color
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* resolves.
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*/
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class brw_blorp_const_color_params : public brw_blorp_params
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{
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public:
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virtual uint32_t get_wm_prog(struct brw_context *brw,
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brw_blorp_prog_data **prog_data) const;
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brw_blorp_const_color_prog_key wm_prog_key;
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};
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class brw_blorp_clear_params : public brw_blorp_const_color_params
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{
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public:
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brw_blorp_clear_params(struct brw_context *brw,
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struct gl_framebuffer *fb,
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struct gl_renderbuffer *rb,
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GLubyte *color_mask,
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bool partial_clear,
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bool encode_srgb,
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unsigned layer);
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};
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/**
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* Parameters for a blorp operation that performs a "render target resolve".
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* This is used to resolve pending fast clear pixels before a color buffer is
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* used for texturing, ReadPixels, or scanout.
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*/
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class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params
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{
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public:
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brw_blorp_rt_resolve_params(struct brw_context *brw,
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struct intel_mipmap_tree *mt);
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};
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class brw_blorp_const_color_program
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{
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public:
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brw_blorp_const_color_program(struct brw_context *brw,
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const brw_blorp_const_color_prog_key *key);
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~brw_blorp_const_color_program();
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const GLuint *compile(struct brw_context *brw, GLuint *program_size);
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brw_blorp_prog_data prog_data;
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private:
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void alloc_regs();
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void *mem_ctx;
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const brw_blorp_const_color_prog_key *key;
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struct brw_codegen func;
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/* Thread dispatch header */
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struct brw_reg R0;
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/* Pixel X/Y coordinates (always in R1). */
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struct brw_reg R1;
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/* Register with push constants (a single vec4) */
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struct brw_reg clear_rgba;
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/* MRF used for render target writes */
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GLuint base_mrf;
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};
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brw_blorp_const_color_program::brw_blorp_const_color_program(
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struct brw_context *brw,
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const brw_blorp_const_color_prog_key *key)
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: mem_ctx(ralloc_context(NULL)),
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key(key),
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R0(),
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R1(),
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clear_rgba(),
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base_mrf(0)
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{
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prog_data.first_curbe_grf = 0;
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prog_data.persample_msaa_dispatch = false;
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brw_init_codegen(brw->intelScreen->devinfo, &func, mem_ctx);
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}
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brw_blorp_const_color_program::~brw_blorp_const_color_program()
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{
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ralloc_free(mem_ctx);
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}
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brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
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struct gl_framebuffer *fb,
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struct gl_renderbuffer *rb,
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GLubyte *color_mask,
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bool partial_clear,
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bool encode_srgb,
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unsigned layer)
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{
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struct gl_context *ctx = &brw->ctx;
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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mesa_format format = irb->mt->format;
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if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
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format = _mesa_get_srgb_format_linear(format);
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dst.set(brw, irb->mt, irb->mt_level, layer, format, true);
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/* Override the surface format according to the context's sRGB rules. */
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dst.brw_surfaceformat = brw->render_target_format[format];
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x0 = fb->_Xmin;
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x1 = fb->_Xmax;
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if (rb->Name != 0) {
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y0 = fb->_Ymin;
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y1 = fb->_Ymax;
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} else {
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y0 = rb->Height - fb->_Ymax;
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y1 = rb->Height - fb->_Ymin;
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}
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memcpy(&wm_push_consts.dst_x0, ctx->Color.ClearColor.f, sizeof(float) * 4);
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use_wm_prog = true;
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memset(&wm_prog_key, 0, sizeof(wm_prog_key));
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wm_prog_key.use_simd16_replicated_data = true;
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/* From the SNB PRM (Vol4_Part1):
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*
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* "Replicated data (Message Type = 111) is only supported when
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* accessing tiled memory. Using this Message Type to access linear
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* (untiled) memory is UNDEFINED."
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*/
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if (irb->mt->tiling == I915_TILING_NONE)
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wm_prog_key.use_simd16_replicated_data = false;
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/* Constant color writes ignore everyting in blend and color calculator
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* state. This is not documented.
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*/
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for (int i = 0; i < 4; i++) {
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if (_mesa_format_has_color_component(irb->mt->format, i) &&
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!color_mask[i]) {
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color_write_disable[i] = true;
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wm_prog_key.use_simd16_replicated_data = false;
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}
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}
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if (irb->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_NO_MCS &&
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!partial_clear && wm_prog_key.use_simd16_replicated_data &&
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brw_is_color_fast_clear_compatible(brw, irb->mt,
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&ctx->Color.ClearColor)) {
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memset(&wm_push_consts, 0xff, 4*sizeof(float));
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fast_clear_op = GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
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brw_get_fast_clear_rect(brw, fb, irb->mt, &x0, &y0, &x1, &y1);
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} else {
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brw_meta_get_buffer_rect(fb, &x0, &y0, &x1, &y1);
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}
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}
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brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
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struct brw_context *brw,
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struct intel_mipmap_tree *mt)
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{
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const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
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dst.set(brw, mt, 0 /* level */, 0 /* layer */, format, true);
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brw_get_resolve_rect(brw, mt, &x0, &y0, &x1, &y1);
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fast_clear_op = GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
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/* Note: there is no need to initialize push constants because it doesn't
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* matter what data gets dispatched to the render target. However, we must
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* ensure that the fragment shader delivers the data using the "replicated
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* color" message.
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*/
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use_wm_prog = true;
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memset(&wm_prog_key, 0, sizeof(wm_prog_key));
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wm_prog_key.use_simd16_replicated_data = true;
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}
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uint32_t
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brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw,
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brw_blorp_prog_data **prog_data)
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const
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{
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uint32_t prog_offset = 0;
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if (!brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
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&this->wm_prog_key, sizeof(this->wm_prog_key),
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&prog_offset, prog_data)) {
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brw_blorp_const_color_program prog(brw, &this->wm_prog_key);
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GLuint program_size;
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const GLuint *program = prog.compile(brw, &program_size);
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brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
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&this->wm_prog_key, sizeof(this->wm_prog_key),
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program, program_size,
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&prog.prog_data, sizeof(prog.prog_data),
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&prog_offset, prog_data);
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}
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return prog_offset;
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}
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void
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brw_blorp_const_color_program::alloc_regs()
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{
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int reg = 0;
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this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
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this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
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prog_data.first_curbe_grf = reg;
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clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
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reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
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/* Make sure we didn't run out of registers */
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assert(reg <= GEN7_MRF_HACK_START);
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this->base_mrf = 2;
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}
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const GLuint *
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brw_blorp_const_color_program::compile(struct brw_context *brw,
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GLuint *program_size)
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{
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/* Set up prog_data */
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memset(&prog_data, 0, sizeof(prog_data));
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prog_data.persample_msaa_dispatch = false;
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alloc_regs();
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brw_set_default_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
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struct brw_reg mrf_rt_write =
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retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
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uint32_t mlen, msg_type;
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if (key->use_simd16_replicated_data) {
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/* The message payload is a single register with the low 4 floats/ints
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* filled with the constant clear color.
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*/
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brw_set_default_exec_size(&func, BRW_EXECUTE_4);
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brw_set_default_mask_control(&func, BRW_MASK_DISABLE);
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brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
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brw_set_default_mask_control(&func, BRW_MASK_ENABLE);
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brw_set_default_exec_size(&func, BRW_EXECUTE_16);
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msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
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mlen = 1;
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} else {
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brw_set_default_exec_size(&func, BRW_EXECUTE_16);
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for (int i = 0; i < 4; i++) {
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/* The message payload is pairs of registers for 16 pixels each of r,
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* g, b, and a.
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*/
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brw_MOV(&func,
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brw_message_reg(base_mrf + i * 2),
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brw_vec1_grf(clear_rgba.nr, i));
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}
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msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
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mlen = 8;
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}
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/* Now write to the render target and terminate the thread */
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brw_fb_WRITE(&func,
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16 /* dispatch_width */,
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base_mrf >= 0 ? brw_message_reg(base_mrf) : mrf_rt_write,
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brw_null_reg() /* header */,
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msg_type,
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BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
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mlen,
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0 /* response_length */,
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true /* eot */,
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true /* last render target */,
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false /* header present */);
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if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
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fprintf(stderr, "Native code for BLORP clear:\n");
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brw_disassemble(brw->intelScreen->devinfo,
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func.store, 0, func.next_insn_offset, stderr);
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fprintf(stderr, "\n");
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}
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brw_compact_instructions(&func, 0, 0, NULL);
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return brw_get_program(&func, program_size);
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}
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static bool
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do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
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struct gl_renderbuffer *rb, unsigned buf,
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bool partial_clear, bool encode_srgb, unsigned layer)
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{
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struct gl_context *ctx = &brw->ctx;
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
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partial_clear, encode_srgb, layer);
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const bool is_fast_clear =
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params.fast_clear_op == GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
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if (is_fast_clear) {
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/* Record the clear color in the miptree so that it will be
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* programmed in SURFACE_STATE by later rendering and resolve
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* operations.
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*/
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brw_meta_set_fast_clear_color(brw, irb->mt, &ctx->Color.ClearColor);
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/* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
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* is redundant and can be skipped.
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*/
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if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
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return true;
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/* If the MCS buffer hasn't been allocated yet, we need to allocate
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* it now.
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*/
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if (!irb->mt->mcs_mt) {
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if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
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/* MCS allocation failed--probably this will only happen in
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* out-of-memory conditions. But in any case, try to recover
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* by falling back to a non-blorp clear technique.
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*/
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return false;
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}
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}
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}
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const char *clear_type;
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if (is_fast_clear)
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clear_type = "fast";
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else if (params.wm_prog_key.use_simd16_replicated_data)
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clear_type = "replicated";
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else
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clear_type = "slow";
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||||
|
||||
DBG("%s (%s) to mt %p level %d layer %d\n", __FUNCTION__, clear_type,
|
||||
irb->mt, irb->mt_level, irb->mt_layer);
|
||||
|
||||
brw_blorp_exec(brw, ¶ms);
|
||||
|
||||
if (is_fast_clear) {
|
||||
/* Now that the fast clear has occurred, put the buffer in
|
||||
* INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
|
||||
* redundant clears.
|
||||
*/
|
||||
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
extern "C" {
|
||||
bool
|
||||
brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
|
||||
GLbitfield mask, bool partial_clear, bool encode_srgb)
|
||||
{
|
||||
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
|
||||
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
|
||||
/* Only clear the buffers present in the provided mask */
|
||||
if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
|
||||
continue;
|
||||
|
||||
/* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
|
||||
* the framebuffer can be complete with some attachments missing. In
|
||||
* this case the _ColorDrawBuffers pointer will be NULL.
|
||||
*/
|
||||
if (rb == NULL)
|
||||
continue;
|
||||
|
||||
if (fb->MaxNumLayers > 0) {
|
||||
unsigned layer_multiplier =
|
||||
(irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
|
||||
irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
|
||||
irb->mt->num_samples : 1;
|
||||
unsigned num_layers = irb->layer_count;
|
||||
for (unsigned layer = 0; layer < num_layers; layer++) {
|
||||
if (!do_single_blorp_clear(
|
||||
brw, fb, rb, buf, partial_clear, encode_srgb,
|
||||
irb->mt_layer + layer * layer_multiplier)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
unsigned layer = irb->mt_layer;
|
||||
if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
|
||||
encode_srgb, layer))
|
||||
return false;
|
||||
}
|
||||
|
||||
irb->need_downsample = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
|
||||
{
|
||||
DBG("%s to mt %p\n", __FUNCTION__, mt);
|
||||
|
||||
brw_blorp_rt_resolve_params params(brw, mt);
|
||||
brw_blorp_exec(brw, ¶ms);
|
||||
mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
|
||||
}
|
||||
|
||||
} /* extern "C" */
|
||||
|
|
@ -161,7 +161,7 @@ enum brw_pipeline {
|
|||
|
||||
enum brw_cache_id {
|
||||
BRW_CACHE_FS_PROG,
|
||||
BRW_CACHE_BLORP_BLIT_PROG,
|
||||
BRW_CACHE_BLORP_PROG,
|
||||
BRW_CACHE_SF_PROG,
|
||||
BRW_CACHE_VS_PROG,
|
||||
BRW_CACHE_FF_GS_PROG,
|
||||
|
|
@ -251,7 +251,7 @@ enum brw_state_id {
|
|||
* polluting the brw_state_cache code with special cases, we retain the dirty
|
||||
* bit for now. It should eventually be removed.
|
||||
*/
|
||||
#define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
|
||||
#define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
|
||||
#define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
|
||||
#define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
|
||||
#define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue