i965/meta: Move check for srgb into is_color_fast_clear_compatible()

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Topi Pohjolainen 2016-04-06 11:38:59 +03:00
parent 8a696e75d8
commit 69c364f2dc
2 changed files with 19 additions and 17 deletions

View file

@ -367,9 +367,11 @@ brw_meta_get_buffer_rect(const struct gl_framebuffer *fb,
*/
bool
brw_is_color_fast_clear_compatible(struct brw_context *brw,
mesa_format format,
const struct intel_mipmap_tree *mt,
const union gl_color_union *color)
{
const struct gl_context *ctx = &brw->ctx;
/* If we're mapping the render format to a different format than the
* format we use for texturing then it is a bit questionable whether it
* should be possible to use a fast clear. Although we only actually
@ -379,11 +381,22 @@ brw_is_color_fast_clear_compatible(struct brw_context *brw,
* this case. At least on Gen9 this really does seem to cause problems.
*/
if (brw->gen >= 9 &&
brw_format_for_mesa_format(format) !=
brw->render_target_format[format])
brw_format_for_mesa_format(mt->format) !=
brw->render_target_format[mt->format])
return false;
format = _mesa_get_render_format(&brw->ctx, format);
/* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
* GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
* resolved in intel_update_state. In that case it's pointless to do a
* fast clear because it's very likely to be immediately resolved.
*/
if (brw->gen >= 9 &&
mt->num_samples <= 1 &&
ctx->Color.sRGBEnabled &&
_mesa_get_srgb_format_linear(mt->format) != mt->format)
return false;
const mesa_format format = _mesa_get_render_format(ctx, mt->format);
if (_mesa_is_format_integer_color(format)) {
if (brw->gen >= 8) {
perf_debug("Integer fast clear not enabled for (%s)",
@ -606,17 +619,6 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
if (brw->gen < 7)
clear_type = REP_CLEAR;
/* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
* GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
* resolved in intel_update_state. In that case it's pointless to do a
* fast clear because it's very likely to be immediately resolved.
*/
if (brw->gen >= 9 &&
irb->mt->num_samples <= 1 &&
brw->ctx.Color.sRGBEnabled &&
_mesa_get_srgb_format_linear(irb->mt->format) != irb->mt->format)
clear_type = REP_CLEAR;
if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS)
clear_type = REP_CLEAR;
@ -629,7 +631,7 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
/* Fast clear is only supported for colors where all components are
* either 0 or 1.
*/
if (!brw_is_color_fast_clear_compatible(brw, irb->mt->format,
if (!brw_is_color_fast_clear_compatible(brw, irb->mt,
&ctx->Color.ClearColor))
clear_type = REP_CLEAR;

View file

@ -67,7 +67,7 @@ brw_meta_set_fast_clear_color(struct brw_context *brw,
bool
brw_is_color_fast_clear_compatible(struct brw_context *brw,
mesa_format format,
const struct intel_mipmap_tree *mt,
const union gl_color_union *color);
#ifdef __cplusplus