brw: Rename brw_nir_lower_vue_inputs to brw_nir_lower_gs_inputs

The other stages don't use this anymore.  Geometry should stop too,
but that's for a future MR.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38918>
This commit is contained in:
Kenneth Graunke 2025-12-11 23:45:21 -08:00 committed by Marge Bot
parent d525d2456a
commit 87c63b4725
3 changed files with 5 additions and 5 deletions

View file

@ -176,7 +176,7 @@ brw_compile_gs(const struct brw_compiler *compiler,
pos_slots);
brw_nir_apply_key(nir, compiler, &key->base, dispatch_width);
brw_nir_lower_vue_inputs(nir, &input_vue_map);
brw_nir_lower_gs_inputs(nir, &input_vue_map);
brw_nir_lower_vue_outputs(nir);
brw_postprocess_nir(nir, compiler, dispatch_width,
params->base.archiver, debug_enabled,

View file

@ -770,8 +770,8 @@ brw_nir_lower_vs_inputs(nir_shader *nir)
}
void
brw_nir_lower_vue_inputs(nir_shader *nir,
const struct intel_vue_map *vue_map)
brw_nir_lower_gs_inputs(nir_shader *nir,
const struct intel_vue_map *vue_map)
{
nir_foreach_shader_in_variable(var, nir)
var->data.driver_location = var->data.location;

View file

@ -184,8 +184,8 @@ bool brw_needs_vertex_attributes_bypass(const nir_shader *shader);
void brw_nir_lower_fs_barycentrics(nir_shader *shader);
void brw_nir_lower_vs_inputs(nir_shader *nir);
void brw_nir_lower_vue_inputs(nir_shader *nir,
const struct intel_vue_map *vue_map);
void brw_nir_lower_gs_inputs(nir_shader *nir,
const struct intel_vue_map *vue_map);
void brw_nir_lower_tes_inputs(nir_shader *nir,
const struct intel_device_info *devinfo,
const struct intel_vue_map *vue);