diff --git a/src/intel/compiler/brw/brw_compile_gs.cpp b/src/intel/compiler/brw/brw_compile_gs.cpp index e9da41e651a..14d400d3979 100644 --- a/src/intel/compiler/brw/brw_compile_gs.cpp +++ b/src/intel/compiler/brw/brw_compile_gs.cpp @@ -176,7 +176,7 @@ brw_compile_gs(const struct brw_compiler *compiler, pos_slots); brw_nir_apply_key(nir, compiler, &key->base, dispatch_width); - brw_nir_lower_vue_inputs(nir, &input_vue_map); + brw_nir_lower_gs_inputs(nir, &input_vue_map); brw_nir_lower_vue_outputs(nir); brw_postprocess_nir(nir, compiler, dispatch_width, params->base.archiver, debug_enabled, diff --git a/src/intel/compiler/brw/brw_nir.c b/src/intel/compiler/brw/brw_nir.c index ad83bbc4964..33d7e0c9ff8 100644 --- a/src/intel/compiler/brw/brw_nir.c +++ b/src/intel/compiler/brw/brw_nir.c @@ -770,8 +770,8 @@ brw_nir_lower_vs_inputs(nir_shader *nir) } void -brw_nir_lower_vue_inputs(nir_shader *nir, - const struct intel_vue_map *vue_map) +brw_nir_lower_gs_inputs(nir_shader *nir, + const struct intel_vue_map *vue_map) { nir_foreach_shader_in_variable(var, nir) var->data.driver_location = var->data.location; diff --git a/src/intel/compiler/brw/brw_nir.h b/src/intel/compiler/brw/brw_nir.h index 7b192440251..a1328209140 100644 --- a/src/intel/compiler/brw/brw_nir.h +++ b/src/intel/compiler/brw/brw_nir.h @@ -184,8 +184,8 @@ bool brw_needs_vertex_attributes_bypass(const nir_shader *shader); void brw_nir_lower_fs_barycentrics(nir_shader *shader); void brw_nir_lower_vs_inputs(nir_shader *nir); -void brw_nir_lower_vue_inputs(nir_shader *nir, - const struct intel_vue_map *vue_map); +void brw_nir_lower_gs_inputs(nir_shader *nir, + const struct intel_vue_map *vue_map); void brw_nir_lower_tes_inputs(nir_shader *nir, const struct intel_device_info *devinfo, const struct intel_vue_map *vue);