i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.

We were doing saturate-based clamping on the [0,width] or [0,height]
coordinate, which meant only the first pixel was addressable.

Fixes piglit ARB_texture_rectangle/texwrap-RECT-bordercolor

NOTE: This is a candidate for the 8.0 release branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7c857a6b15)
This commit is contained in:
Eric Anholt 2012-02-04 14:05:46 +01:00 committed by Ian Romanick
parent 0b2ffc647d
commit 865ad64e06

View file

@ -1085,12 +1085,18 @@ fs_visitor::visit(ir_texture *ir)
/* Should be lowered by do_lower_texture_projection */
assert(!ir->projector);
bool needs_gl_clamp = true;
fs_reg scale_x, scale_y;
/* The 965 requires the EU to do the normalization of GL rectangle
* texture coordinates. We use the program parameter state
* tracking to get the scaling factor.
*/
if (intel->gen < 6 &&
ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) {
if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT &&
(intel->gen < 6 ||
(intel->gen >= 6 && (c->key.tex.gl_clamp_mask[0] & (1 << sampler) ||
c->key.tex.gl_clamp_mask[1] & (1 << sampler))))) {
struct gl_program_parameter_list *params = c->fp->program.Base.Parameters;
int tokens[STATE_LENGTH] = {
STATE_INTERNAL,
@ -1111,8 +1117,9 @@ fs_visitor::visit(ir_texture *ir)
c->prog_data.param_convert[c->prog_data.nr_params + 1] =
PARAM_NO_CONVERT;
fs_reg scale_x = fs_reg(UNIFORM, c->prog_data.nr_params);
fs_reg scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1);
scale_x = fs_reg(UNIFORM, c->prog_data.nr_params);
scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1);
GLuint index = _mesa_add_state_reference(params,
(gl_state_index *)tokens);
@ -1122,7 +1129,14 @@ fs_visitor::visit(ir_texture *ir)
this->param_index[c->prog_data.nr_params] = index;
this->param_offset[c->prog_data.nr_params] = 1;
c->prog_data.nr_params++;
}
/* The 965 requires the EU to do the normalization of GL rectangle
* texture coordinates. We use the program parameter state
* tracking to get the scaling factor.
*/
if (intel->gen < 6 &&
ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) {
fs_reg dst = fs_reg(this, ir->coordinate->type);
fs_reg src = coordinate;
coordinate = dst;
@ -1131,9 +1145,39 @@ fs_visitor::visit(ir_texture *ir)
dst.reg_offset++;
src.reg_offset++;
emit(BRW_OPCODE_MUL, dst, src, scale_y);
} else if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) {
/* On gen6+, the sampler handles the rectangle coordinates
* natively, without needing rescaling. But that means we have
* to do GL_CLAMP clamping at the [0, width], [0, height] scale,
* not [0, 1] like the default case below.
*/
needs_gl_clamp = false;
for (int i = 0; i < 2; i++) {
if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) {
fs_reg chan = coordinate;
chan.reg_offset += i;
inst = emit(BRW_OPCODE_SEL, chan, chan, brw_imm_f(0.0));
inst->conditional_mod = BRW_CONDITIONAL_G;
/* Our parameter comes in as 1.0/width or 1.0/height,
* because that's what people normally want for doing
* texture rectangle handling. We need width or height
* for clamping, but we don't care enough to make a new
* parameter type, so just invert back.
*/
fs_reg limit = fs_reg(this, glsl_type::float_type);
emit(BRW_OPCODE_MOV, limit, i == 0 ? scale_x : scale_y);
emit(SHADER_OPCODE_RCP, limit, limit);
inst = emit(BRW_OPCODE_SEL, chan, chan, limit);
inst->conditional_mod = BRW_CONDITIONAL_L;
}
}
}
if (ir->coordinate) {
if (ir->coordinate && needs_gl_clamp) {
for (int i = 0; i < MIN2(ir->coordinate->type->vector_elements, 3); i++) {
if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) {
fs_reg chan = coordinate;