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d3d1x/context: fix IASetVertexBuffers stride comparison
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1 changed files with 1 additions and 1 deletions
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@ -599,7 +599,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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ID3D11Buffer* buffer = new_vertex_buffers[i];
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if(buffer != input_buffers[start + i].p
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|| vertex_buffers[start + i].buffer_offset != new_offsets[i]
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|| vertex_buffers[start + i].stride != new_offsets[i]
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|| vertex_buffers[start + i].stride != new_strides[i]
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)
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{
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input_buffers[start + i] = buffer;
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