d3d1x/context: fix IASetVertexBuffers stride comparison

This commit is contained in:
Christoph Bumiller 2011-10-05 16:56:24 +02:00
parent 5b6f3a2e3c
commit 856f3336dc

View file

@ -599,7 +599,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
ID3D11Buffer* buffer = new_vertex_buffers[i];
if(buffer != input_buffers[start + i].p
|| vertex_buffers[start + i].buffer_offset != new_offsets[i]
|| vertex_buffers[start + i].stride != new_offsets[i]
|| vertex_buffers[start + i].stride != new_strides[i]
)
{
input_buffers[start + i] = buffer;