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d3d1x: use ZS formats for TYPELESS resources with DS binding
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1 changed files with 10 additions and 0 deletions
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@ -744,6 +744,16 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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else
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templat.last_level = MAX2(MAX2(util_logbase2(templat.width0), util_logbase2(templat.height0)), util_logbase2(templat.depth0));
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templat.format = dxgi_to_pipe_format[format];
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if(bind_flags & D3D11_BIND_DEPTH_STENCIL) {
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// colour formats are not depth-renderable, but depth/stencil-formats may be colour-renderable
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switch(format)
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{
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case DXGI_FORMAT_R32_TYPELESS: templat.format = PIPE_FORMAT_Z32_FLOAT; break;
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case DXGI_FORMAT_R16_TYPELESS: templat.format = PIPE_FORMAT_Z16_UNORM; break;
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default:
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break;
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}
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}
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templat.bind = d3d11_to_pipe_bind_flags(bind_flags);
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if(c_p_u_access_flags & D3D11_CPU_ACCESS_READ)
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templat.bind |= PIPE_BIND_TRANSFER_READ;
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