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mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWN
If the currently compiled primitive state is PRIM_UNKNOWN we should not return true from _mesa_inside_dlist_begin_end(). This lets us simplify the calls to that function. Note, the call to _mesa_inside_dlist_begin_end() in vbo_save_EndList() should have probably been checking for PRIM_UNKNOWN too, but it wasn't. So there's no code change change. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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2 changed files with 3 additions and 5 deletions
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@ -207,7 +207,7 @@ _mesa_inside_begin_end(const struct gl_context *ctx)
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static inline GLboolean
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_mesa_inside_dlist_begin_end(const struct gl_context *ctx)
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{
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return ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END;
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return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
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}
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@ -5657,8 +5657,7 @@ save_Begin(GLenum mode)
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/* compile this error into the display list */
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_mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
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}
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else if (_mesa_inside_dlist_begin_end(ctx) &&
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ctx->Driver.CurrentSavePrimitive != PRIM_UNKNOWN) {
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else if (_mesa_inside_dlist_begin_end(ctx)) {
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/* compile this error into the display list */
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_mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin");
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}
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@ -8659,8 +8658,7 @@ _mesa_EndList(void)
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glEndList\n");
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if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)
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&& ctx->Driver.CurrentSavePrimitive != PRIM_UNKNOWN) {
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if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glEndList() called inside glBegin/End");
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}
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