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mesa: add names of geometry shader prims in gl_enums.py
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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1 changed files with 5 additions and 1 deletions
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@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
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/**
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* Primitive names
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*/
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static const char *prim_names[PRIM_UNKNOWN + 1] = {
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static const char *prim_names[PRIM_MAX+3] = {
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"GL_POINTS",
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"GL_LINES",
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"GL_LINE_LOOP",
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@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = {
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"GL_QUADS",
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"GL_QUAD_STRIP",
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"GL_POLYGON",
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"GL_LINES_ADJACENCY",
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"GL_LINE_STRIP_ADJACENCY",
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"GL_TRIANGLES_ADJACENCY",
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"GL_TRIANGLE_STRIP_ADJACENCY",
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"outside begin/end",
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"unknown state"
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};
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