mesa: add names of geometry shader prims in gl_enums.py

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2013-05-01 19:15:32 -06:00
parent 5472ae1fa9
commit daf19f28c6

View file

@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
/**
* Primitive names
*/
static const char *prim_names[PRIM_UNKNOWN + 1] = {
static const char *prim_names[PRIM_MAX+3] = {
"GL_POINTS",
"GL_LINES",
"GL_LINE_LOOP",
@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = {
"GL_QUADS",
"GL_QUAD_STRIP",
"GL_POLYGON",
"GL_LINES_ADJACENCY",
"GL_LINE_STRIP_ADJACENCY",
"GL_TRIANGLES_ADJACENCY",
"GL_TRIANGLE_STRIP_ADJACENCY",
"outside begin/end",
"unknown state"
};