swrast: fix bad optimization check

This commit is contained in:
Brian Paul 2009-03-10 19:29:45 -06:00
parent 0d8d904823
commit 84b24efe8d

View file

@ -604,7 +604,8 @@ texture_apply( const GLcontext *ctx,
format = texUnit->_Current->DepthMode;
}
if (texUnit->EnvMode != GL_REPLACE) {
/* skip chan->float conversion when not needed */
if (texUnit->EnvMode != GL_REPLACE || format != GL_RGBA) {
/* convert GLchan colors to GLfloat */
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);