mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-27 10:30:08 +01:00
mesa/i965/i915/r200: eliminate gl_vertex_program
Here we move the only field in gl_vertex_program to the ARB program fields in gl_program. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
0ab51f8e16
commit
81faead818
46 changed files with 268 additions and 310 deletions
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@ -566,8 +566,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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if (ctx->Extensions.ARB_vertex_program) {
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save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
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_mesa_reference_vertprog(ctx, &save->VertexProgram,
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ctx->VertexProgram.Current);
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_mesa_reference_program(ctx, &save->VertexProgram,
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ctx->VertexProgram.Current);
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_mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
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}
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@ -945,9 +945,9 @@ _mesa_meta_end(struct gl_context *ctx)
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if (ctx->Extensions.ARB_vertex_program) {
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_mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
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save->VertexProgramEnabled);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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save->VertexProgram);
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_mesa_reference_vertprog(ctx, &save->VertexProgram, NULL);
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_mesa_reference_program(ctx, &ctx->VertexProgram.Current,
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save->VertexProgram);
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_mesa_reference_program(ctx, &save->VertexProgram, NULL);
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}
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if (ctx->Extensions.ARB_fragment_program) {
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@ -121,7 +121,7 @@ struct save_state
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/** MESA_META_SHADER */
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GLboolean VertexProgramEnabled;
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struct gl_vertex_program *VertexProgram;
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struct gl_program *VertexProgram;
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GLboolean FragmentProgramEnabled;
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struct gl_fragment_program *FragmentProgram;
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GLboolean ATIFragmentShaderEnabled;
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@ -1148,8 +1148,8 @@ i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: {
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struct gl_vertex_program *prog = CALLOC_STRUCT(gl_vertex_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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struct gl_program *prog = CALLOC_STRUCT(gl_program);
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return _mesa_init_gl_program(prog, target, id);
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}
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case GL_FRAGMENT_PROGRAM_ARB:{
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@ -330,7 +330,7 @@ struct brw_state_flags {
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/** Subclass of Mesa vertex program */
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struct brw_vertex_program {
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struct gl_vertex_program program;
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struct gl_program program;
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GLuint id;
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};
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@ -1006,7 +1006,7 @@ struct brw_context
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/* Active vertex program:
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*/
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const struct gl_vertex_program *vertex_program;
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const struct gl_program *vertex_program;
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const struct gl_program *geometry_program;
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const struct gl_program *tess_ctrl_program;
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const struct gl_program *tess_eval_program;
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@ -1718,13 +1718,13 @@ brw_context( struct gl_context *ctx )
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}
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static inline struct brw_vertex_program *
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brw_vertex_program(struct gl_vertex_program *p)
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brw_vertex_program(struct gl_program *p)
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{
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return (struct brw_vertex_program *) p;
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}
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static inline const struct brw_vertex_program *
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brw_vertex_program_const(const struct gl_vertex_program *p)
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brw_vertex_program_const(const struct gl_program *p)
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{
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return (const struct brw_vertex_program *) p;
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}
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@ -256,7 +256,7 @@ brw_upload_constant_buffer(struct brw_context *brw)
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/* vertex shader constants */
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if (brw->curbe.vs_size) {
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_mesa_load_state_parameters(ctx, brw->vertex_program->Base.Parameters);
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_mesa_load_state_parameters(ctx, brw->vertex_program->Parameters);
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GLuint offset = brw->curbe.vs_start * 16;
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@ -302,7 +302,7 @@ brw_merge_inputs(struct brw_context *brw,
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}
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if (brw->gen < 8 && !brw->is_haswell) {
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uint64_t mask = ctx->VertexProgram._Current->Base.info.inputs_read;
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uint64_t mask = ctx->VertexProgram._Current->info.inputs_read;
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/* Prior to Haswell, the hardware can't natively support GL_FIXED or
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* 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
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*/
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@ -460,7 +460,7 @@ brw_try_draw_prims(struct gl_context *ctx,
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brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ?
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util_last_bit(ctx->TessCtrlProgram._Current->SamplersUsed) : 0;
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brw->vs.base.sampler_count =
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util_last_bit(ctx->VertexProgram._Current->Base.SamplersUsed);
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util_last_bit(ctx->VertexProgram._Current->SamplersUsed);
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intel_prepare_render(brw);
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brw_predraw_set_aux_buffers(brw);
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@ -135,7 +135,7 @@ static struct gl_program *brwNewProgram( struct gl_context *ctx,
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if (prog) {
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prog->id = get_new_program_id(brw->screen);
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return _mesa_init_gl_program(&prog->program.Base, target, id);
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return _mesa_init_gl_program(&prog->program, target, id);
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}
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else
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return NULL;
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@ -213,6 +213,8 @@ brwProgramStringNotify(struct gl_context *ctx,
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GLenum target,
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struct gl_program *prog)
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{
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assert(target == GL_VERTEX_PROGRAM_ARB || !prog->IsPositionInvariant);
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struct brw_context *brw = brw_context(ctx);
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const struct brw_compiler *compiler = brw->screen->compiler;
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@ -235,8 +237,7 @@ brwProgramStringNotify(struct gl_context *ctx,
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break;
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}
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case GL_VERTEX_PROGRAM_ARB: {
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struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
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struct brw_vertex_program *newVP = brw_vertex_program(vprog);
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struct brw_vertex_program *newVP = brw_vertex_program(prog);
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const struct brw_vertex_program *curVP =
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brw_vertex_program_const(brw->vertex_program);
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@ -112,16 +112,15 @@ brw_codegen_vs_prog(struct brw_context *brw,
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mem_ctx = ralloc_context(NULL);
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brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX,
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devinfo,
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prog, &vp->program.Base,
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&prog_data.base.base, 0);
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brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, prog,
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&vp->program, &prog_data.base.base,
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0);
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/* Allocate the references to the uniforms that will end up in the
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* prog_data associated with the compiled program, and which will be freed
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* by the state cache.
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*/
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int param_count = vp->program.Base.nir->num_uniforms / 4;
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int param_count = vp->program.nir->num_uniforms / 4;
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if (vs)
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prog_data.base.base.nr_image_params = vs->base.NumImages;
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@ -141,25 +140,25 @@ brw_codegen_vs_prog(struct brw_context *brw,
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stage_prog_data->nr_params = param_count;
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if (prog) {
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brw_nir_setup_glsl_uniforms(vp->program.Base.nir, prog, &vp->program.Base,
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brw_nir_setup_glsl_uniforms(vp->program.nir, prog, &vp->program,
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&prog_data.base.base,
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compiler->scalar_stage[MESA_SHADER_VERTEX]);
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} else {
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brw_nir_setup_arb_uniforms(vp->program.Base.nir, &vp->program.Base,
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brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
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&prog_data.base.base);
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}
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uint64_t outputs_written =
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brw_vs_outputs_written(brw, key, vp->program.Base.info.outputs_written);
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prog_data.inputs_read = vp->program.Base.info.inputs_read;
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brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
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prog_data.inputs_read = vp->program.info.inputs_read;
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if (key->copy_edgeflag) {
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prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
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}
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prog_data.base.cull_distance_mask =
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((1 << vp->program.Base.CullDistanceArraySize) - 1) <<
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vp->program.Base.ClipDistanceArraySize;
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((1 << vp->program.CullDistanceArraySize) - 1) <<
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vp->program.ClipDistanceArraySize;
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brw_compute_vue_map(devinfo,
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&prog_data.base.vue_map, outputs_written,
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@ -168,8 +167,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
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: false);
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if (0) {
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_mesa_fprint_program_opt(stderr, &vp->program.Base, PROG_PRINT_DEBUG,
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true);
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_mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
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}
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if (unlikely(brw->perf_debug)) {
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@ -179,7 +177,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
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}
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if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
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brw_dump_ir("vertex", prog, vs ? &vs->base : NULL, &vp->program.Base);
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brw_dump_ir("vertex", prog, vs ? &vs->base : NULL, &vp->program);
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fprintf(stderr, "VS Output ");
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brw_print_vue_map(stderr, &prog_data.base.vue_map);
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@ -187,13 +185,13 @@ brw_codegen_vs_prog(struct brw_context *brw,
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int st_index = -1;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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st_index = brw_get_shader_time_index(brw, prog, &vp->program.Base, ST_VS);
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st_index = brw_get_shader_time_index(brw, prog, &vp->program, ST_VS);
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/* Emit GEN4 code.
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*/
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char *error_str;
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program = brw_compile_vs(compiler, brw, mem_ctx, key,
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&prog_data, vp->program.Base.nir,
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program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
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vp->program.nir,
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brw_select_clip_planes(&brw->ctx),
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!_mesa_is_gles3(&brw->ctx),
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st_index, &program_size, &error_str);
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@ -321,9 +319,8 @@ brw_vs_populate_key(struct brw_context *brw,
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key->program_string_id = vp->id;
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if (ctx->Transform.ClipPlanesEnabled != 0 &&
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(ctx->API == API_OPENGL_COMPAT ||
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ctx->API == API_OPENGLES) &&
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vp->program.Base.ClipDistanceArraySize == 0) {
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(ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
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vp->program.ClipDistanceArraySize == 0) {
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key->nr_userclip_plane_consts =
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_mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
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}
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@ -392,8 +389,7 @@ brw_vs_precompile(struct gl_context *ctx,
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struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
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bool success;
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struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
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struct brw_vertex_program *bvp = brw_vertex_program(vp);
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struct brw_vertex_program *bvp = brw_vertex_program(prog);
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memset(&key, 0, sizeof(key));
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@ -121,7 +121,7 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
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_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
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/* _NEW_PROGRAM_CONSTANTS */
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brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
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brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program,
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stage_state, prog_data);
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}
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@ -46,8 +46,8 @@ gen6_upload_vs_push_constants(struct brw_context *brw)
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const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
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_mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
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gen6_upload_push_constants(brw, &vp->program.Base, prog_data,
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stage_state, AUB_TRACE_VS_CONSTANTS);
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gen6_upload_push_constants(brw, &vp->program, prog_data, stage_state,
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AUB_TRACE_VS_CONSTANTS);
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if (brw->gen >= 7) {
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if (brw->gen == 7 && !brw->is_haswell && !brw->is_baytrail)
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@ -59,7 +59,7 @@ typedef struct r200_context *r200ContextPtr;
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#include "main/mm.h"
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struct r200_vertex_program {
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struct gl_vertex_program mesa_program; /* Must be first */
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struct gl_program mesa_program; /* Must be first */
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int translated;
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/* need excess instr: 1 for late loop checking, 2 for
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additional instr due to instr/attr, 3 for fog */
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@ -271,8 +271,8 @@ TCL_OR_VP_CHECK( tcl_or_vp, GL_TRUE, 0 )
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TCL_OR_VP_CHECK( tcl_or_vp_add2, GL_TRUE, 2 )
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VP_CHECK( tcl_vp, GL_TRUE, 0 )
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VP_CHECK( tcl_vp_add4, GL_TRUE, 4 )
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VP_CHECK( tcl_vp_size_add4, ctx->VertexProgram.Current->Base.NumNativeInstructions > 64, 4 )
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VP_CHECK( tcl_vpp_size_add4, ctx->VertexProgram.Current->Base.NumNativeParameters > 96, 4 )
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VP_CHECK( tcl_vp_size_add4, ctx->VertexProgram.Current->NumNativeInstructions > 64, 4 )
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VP_CHECK( tcl_vpp_size_add4, ctx->VertexProgram.Current->NumNativeParameters > 96, 4 )
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#define OUT_VEC(hdr, data) do { \
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drm_radeon_cmd_header_t h; \
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@ -427,7 +427,7 @@ static GLboolean r200_run_tcl_render( struct gl_context *ctx,
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We only need to change compsel. */
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GLuint out_compsel = 0;
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const GLbitfield64 vp_out =
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rmesa->curr_vp_hw->mesa_program.Base.OutputsWritten;
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rmesa->curr_vp_hw->mesa_program.OutputsWritten;
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vimap_rev = &rmesa->curr_vp_hw->inputmap_rev[0];
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assert(vp_out & BITFIELD64_BIT(VARYING_SLOT_POS));
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@ -104,15 +104,15 @@ static GLboolean r200VertexProgUpdateParams(struct gl_context *ctx, struct r200_
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r200ContextPtr rmesa = R200_CONTEXT( ctx );
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GLfloat *fcmd = (GLfloat *)&rmesa->hw.vpp[0].cmd[VPP_CMD_0 + 1];
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int pi;
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struct gl_vertex_program *mesa_vp = &vp->mesa_program;
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struct gl_program *mesa_vp = &vp->mesa_program;
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struct gl_program_parameter_list *paramList;
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drm_radeon_cmd_header_t tmp;
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R200_STATECHANGE( rmesa, vpp[0] );
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R200_STATECHANGE( rmesa, vpp[1] );
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assert(mesa_vp->Base.Parameters);
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_mesa_load_state_parameters(ctx, mesa_vp->Base.Parameters);
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paramList = mesa_vp->Base.Parameters;
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assert(mesa_vp->Parameters);
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_mesa_load_state_parameters(ctx, mesa_vp->Parameters);
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paramList = mesa_vp->Parameters;
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if(paramList->NumParameters > R200_VSF_MAX_PARAM){
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fprintf(stderr, "%s:Params exhausted\n", __func__);
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@ -392,7 +392,7 @@ static unsigned long op_operands(enum prog_opcode opcode)
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*/
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static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r200_vertex_program *vp)
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{
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struct gl_vertex_program *mesa_vp = &vp->mesa_program;
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struct gl_program *mesa_vp = &vp->mesa_program;
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struct prog_instruction *vpi;
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int i;
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VERTEX_SHADER_INSTRUCTION *o_inst;
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@ -409,30 +409,30 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
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vp->translated = GL_TRUE;
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vp->fogmode = ctx->Fog.Mode;
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if (mesa_vp->Base.NumInstructions == 0)
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if (mesa_vp->NumInstructions == 0)
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return GL_FALSE;
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#if 0
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if ((mesa_vp->Base.InputsRead &
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if ((mesa_vp->InputsRead &
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~(VERT_BIT_POS | VERT_BIT_NORMAL | VERT_BIT_COLOR0 | VERT_BIT_COLOR1 |
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VERT_BIT_FOG | VERT_BIT_TEX0 | VERT_BIT_TEX1 | VERT_BIT_TEX2 |
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VERT_BIT_TEX3 | VERT_BIT_TEX4 | VERT_BIT_TEX5)) != 0) {
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if (R200_DEBUG & RADEON_FALLBACKS) {
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fprintf(stderr, "can't handle vert prog inputs 0x%x\n",
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mesa_vp->Base.InputsRead);
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mesa_vp->InputsRead);
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}
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return GL_FALSE;
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}
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#endif
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if ((mesa_vp->Base.OutputsWritten &
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if ((mesa_vp->OutputsWritten &
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~((1 << VARYING_SLOT_POS) | (1 << VARYING_SLOT_COL0) | (1 << VARYING_SLOT_COL1) |
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(1 << VARYING_SLOT_FOGC) | (1 << VARYING_SLOT_TEX0) | (1 << VARYING_SLOT_TEX1) |
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(1 << VARYING_SLOT_TEX2) | (1 << VARYING_SLOT_TEX3) | (1 << VARYING_SLOT_TEX4) |
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(1 << VARYING_SLOT_TEX5) | (1 << VARYING_SLOT_PSIZ))) != 0) {
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if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "can't handle vert prog outputs 0x%llx\n",
|
||||
(unsigned long long) mesa_vp->Base.OutputsWritten);
|
||||
(unsigned long long) mesa_vp->OutputsWritten);
|
||||
}
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
|
@ -447,25 +447,25 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
/* FIXME: is changing the prog safe to do here? */
|
||||
if (mesa_vp->IsPositionInvariant &&
|
||||
/* make sure we only do this once */
|
||||
!(mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_POS))) {
|
||||
!(mesa_vp->OutputsWritten & (1 << VARYING_SLOT_POS))) {
|
||||
_mesa_insert_mvp_code(ctx, mesa_vp);
|
||||
}
|
||||
|
||||
/* for fogc, can't change mesa_vp, as it would hose swtnl, and exp with
|
||||
base e isn't directly available neither. */
|
||||
if ((mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_FOGC)) && !vp->fogpidx) {
|
||||
if ((mesa_vp->OutputsWritten & (1 << VARYING_SLOT_FOGC)) && !vp->fogpidx) {
|
||||
struct gl_program_parameter_list *paramList;
|
||||
gl_state_index tokens[STATE_LENGTH] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
|
||||
paramList = mesa_vp->Base.Parameters;
|
||||
paramList = mesa_vp->Parameters;
|
||||
vp->fogpidx = _mesa_add_state_reference(paramList, tokens);
|
||||
}
|
||||
|
||||
vp->pos_end = 0;
|
||||
mesa_vp->Base.NumNativeInstructions = 0;
|
||||
if (mesa_vp->Base.Parameters)
|
||||
mesa_vp->Base.NumNativeParameters = mesa_vp->Base.Parameters->NumParameters;
|
||||
mesa_vp->NumNativeInstructions = 0;
|
||||
if (mesa_vp->Parameters)
|
||||
mesa_vp->NumNativeParameters = mesa_vp->Parameters->NumParameters;
|
||||
else
|
||||
mesa_vp->Base.NumNativeParameters = 0;
|
||||
mesa_vp->NumNativeParameters = 0;
|
||||
|
||||
for(i = 0; i < VERT_ATTRIB_MAX; i++)
|
||||
vp->inputs[i] = -1;
|
||||
|
|
@ -491,42 +491,42 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
Haven't seen attr 14 used, maybe that's for the hw pointsize vec1 (which is
|
||||
not possibe to use with vertex progs as it is lacking in vert prog specification) */
|
||||
/* may look different when using idx buf / input_route instead of se_vtx_fmt? */
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_POS) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_POS) {
|
||||
vp->inputs[VERT_ATTRIB_POS] = 0;
|
||||
vp->inputmap_rev[0] = VERT_ATTRIB_POS;
|
||||
free_inputs &= ~(1 << 0);
|
||||
array_count++;
|
||||
}
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_WEIGHT) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_WEIGHT) {
|
||||
vp->inputs[VERT_ATTRIB_WEIGHT] = 12;
|
||||
vp->inputmap_rev[1] = VERT_ATTRIB_WEIGHT;
|
||||
array_count++;
|
||||
}
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_NORMAL) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_NORMAL) {
|
||||
vp->inputs[VERT_ATTRIB_NORMAL] = 1;
|
||||
vp->inputmap_rev[2] = VERT_ATTRIB_NORMAL;
|
||||
array_count++;
|
||||
}
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_COLOR0) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_COLOR0) {
|
||||
vp->inputs[VERT_ATTRIB_COLOR0] = 2;
|
||||
vp->inputmap_rev[4] = VERT_ATTRIB_COLOR0;
|
||||
free_inputs &= ~(1 << 2);
|
||||
array_count++;
|
||||
}
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_COLOR1) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_COLOR1) {
|
||||
vp->inputs[VERT_ATTRIB_COLOR1] = 3;
|
||||
vp->inputmap_rev[5] = VERT_ATTRIB_COLOR1;
|
||||
free_inputs &= ~(1 << 3);
|
||||
array_count++;
|
||||
}
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_FOG) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_FOG) {
|
||||
vp->inputs[VERT_ATTRIB_FOG] = 15; array_count++;
|
||||
vp->inputmap_rev[3] = VERT_ATTRIB_FOG;
|
||||
array_count++;
|
||||
}
|
||||
/* VERT_ATTRIB_TEX0-5 */
|
||||
for (i = 0; i <= 5; i++) {
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_TEX(i)) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_TEX(i)) {
|
||||
vp->inputs[VERT_ATTRIB_TEX(i)] = i + 6;
|
||||
vp->inputmap_rev[8 + i] = VERT_ATTRIB_TEX(i);
|
||||
free_inputs &= ~(1 << (i + 6));
|
||||
|
|
@ -535,7 +535,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
}
|
||||
/* using VERT_ATTRIB_TEX6/7 would be illegal */
|
||||
for (; i < VERT_ATTRIB_TEX_MAX; i++) {
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_TEX(i)) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_TEX(i)) {
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "texture attribute %d in vert prog\n", i);
|
||||
}
|
||||
|
|
@ -546,7 +546,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
|
||||
int j;
|
||||
/* completely ignore aliasing? */
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_GENERIC(i)) {
|
||||
if (mesa_vp->InputsRead & VERT_BIT_GENERIC(i)) {
|
||||
array_count++;
|
||||
if (array_count > 12) {
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
|
|
@ -575,7 +575,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
}
|
||||
}
|
||||
|
||||
if (!(mesa_vp->Base.OutputsWritten & (1 << VARYING_SLOT_POS))) {
|
||||
if (!(mesa_vp->OutputsWritten & (1 << VARYING_SLOT_POS))) {
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "can't handle vert prog without position output\n");
|
||||
}
|
||||
|
|
@ -589,7 +589,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
|
|||
}
|
||||
|
||||
o_inst = vp->instr;
|
||||
for (vpi = mesa_vp->Base.Instructions; vpi->Opcode != OPCODE_END; vpi++, o_inst++){
|
||||
for (vpi = mesa_vp->Instructions; vpi->Opcode != OPCODE_END; vpi++, o_inst++){
|
||||
operands = op_operands(vpi->Opcode);
|
||||
are_srcs_scalar = operands & SCALAR_FLAG;
|
||||
operands &= OP_MASK;
|
||||
|
|
@ -1069,20 +1069,20 @@ else {
|
|||
}
|
||||
|
||||
u_temp_used = (R200_VSF_MAX_TEMPS - 1) - u_temp_i;
|
||||
if (mesa_vp->Base.NumNativeTemporaries <
|
||||
(mesa_vp->Base.NumTemporaries + u_temp_used)) {
|
||||
mesa_vp->Base.NumNativeTemporaries =
|
||||
mesa_vp->Base.NumTemporaries + u_temp_used;
|
||||
if (mesa_vp->NumNativeTemporaries <
|
||||
(mesa_vp->NumTemporaries + u_temp_used)) {
|
||||
mesa_vp->NumNativeTemporaries =
|
||||
mesa_vp->NumTemporaries + u_temp_used;
|
||||
}
|
||||
if ((mesa_vp->Base.NumTemporaries + u_temp_used) > R200_VSF_MAX_TEMPS) {
|
||||
if ((mesa_vp->NumTemporaries + u_temp_used) > R200_VSF_MAX_TEMPS) {
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "Ran out of temps, num temps %d, us %d\n", mesa_vp->Base.NumTemporaries, u_temp_used);
|
||||
fprintf(stderr, "Ran out of temps, num temps %d, us %d\n", mesa_vp->NumTemporaries, u_temp_used);
|
||||
}
|
||||
return GL_FALSE;
|
||||
}
|
||||
u_temp_i = R200_VSF_MAX_TEMPS - 1;
|
||||
if(o_inst - vp->instr >= R200_VSF_MAX_INST) {
|
||||
mesa_vp->Base.NumNativeInstructions = 129;
|
||||
mesa_vp->NumNativeInstructions = 129;
|
||||
if (R200_DEBUG & RADEON_FALLBACKS) {
|
||||
fprintf(stderr, "more than 128 native instructions\n");
|
||||
}
|
||||
|
|
@ -1094,7 +1094,7 @@ else {
|
|||
}
|
||||
|
||||
vp->native = GL_TRUE;
|
||||
mesa_vp->Base.NumNativeInstructions = (o_inst - vp->instr);
|
||||
mesa_vp->NumNativeInstructions = (o_inst - vp->instr);
|
||||
#if 0
|
||||
fprintf(stderr, "hw program:\n");
|
||||
for(i=0; i < vp->program.length; i++)
|
||||
|
|
@ -1126,10 +1126,10 @@ void r200SetupVertexProg( struct gl_context *ctx ) {
|
|||
R200_STATECHANGE( rmesa, pvs );
|
||||
|
||||
rmesa->hw.pvs.cmd[PVS_CNTL_1] = (0 << R200_PVS_CNTL_1_PROGRAM_START_SHIFT) |
|
||||
((vp->mesa_program.Base.NumNativeInstructions - 1) << R200_PVS_CNTL_1_PROGRAM_END_SHIFT) |
|
||||
((vp->mesa_program.NumNativeInstructions - 1) << R200_PVS_CNTL_1_PROGRAM_END_SHIFT) |
|
||||
(vp->pos_end << R200_PVS_CNTL_1_POS_END_SHIFT);
|
||||
rmesa->hw.pvs.cmd[PVS_CNTL_2] = (0 << R200_PVS_CNTL_2_PARAM_OFFSET_SHIFT) |
|
||||
(vp->mesa_program.Base.NumNativeParameters << R200_PVS_CNTL_2_PARAM_COUNT_SHIFT);
|
||||
(vp->mesa_program.NumNativeParameters << R200_PVS_CNTL_2_PARAM_COUNT_SHIFT);
|
||||
|
||||
/* maybe user clip planes just work with vertex progs... untested */
|
||||
if (ctx->Transform.ClipPlanesEnabled) {
|
||||
|
|
@ -1143,7 +1143,7 @@ void r200SetupVertexProg( struct gl_context *ctx ) {
|
|||
}
|
||||
|
||||
if (vp != rmesa->curr_vp_hw) {
|
||||
GLuint count = vp->mesa_program.Base.NumNativeInstructions;
|
||||
GLuint count = vp->mesa_program.NumNativeInstructions;
|
||||
drm_radeon_cmd_header_t tmp;
|
||||
|
||||
R200_STATECHANGE( rmesa, vpi[0] );
|
||||
|
|
@ -1203,7 +1203,7 @@ r200NewProgram(struct gl_context *ctx, GLenum target, GLuint id)
|
|||
switch(target){
|
||||
case GL_VERTEX_PROGRAM_ARB: {
|
||||
struct r200_vertex_program *vp = CALLOC_STRUCT(r200_vertex_program);
|
||||
return _mesa_init_gl_program(&vp->mesa_program.Base, target, id);
|
||||
return _mesa_init_gl_program(&vp->mesa_program, target, id);
|
||||
}
|
||||
case GL_FRAGMENT_PROGRAM_ARB: {
|
||||
struct gl_fragment_program *prog = CALLOC_STRUCT(gl_fragment_program);
|
||||
|
|
@ -1232,7 +1232,7 @@ r200ProgramStringNotify(struct gl_context *ctx, GLenum target, struct gl_program
|
|||
case GL_VERTEX_PROGRAM_ARB:
|
||||
vp->translated = GL_FALSE;
|
||||
vp->fogpidx = 0;
|
||||
/* memset(&vp->translated, 0, sizeof(struct r200_vertex_program) - sizeof(struct gl_vertex_program));*/
|
||||
/* memset(&vp->translated, 0, sizeof(struct r200_vertex_program) - sizeof(struct gl_program));*/
|
||||
r200_translate_vertex_program(ctx, vp);
|
||||
rmesa->curr_vp_hw = NULL;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
|
|||
|
||||
/* Error-check target and get curProg */
|
||||
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
|
||||
curProg = &ctx->VertexProgram.Current->Base;
|
||||
curProg = ctx->VertexProgram.Current;
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB
|
||||
&& ctx->Extensions.ARB_fragment_program) {
|
||||
|
|
@ -79,7 +79,7 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
|
|||
/* Bind a default program */
|
||||
newProg = NULL;
|
||||
if (target == GL_VERTEX_PROGRAM_ARB)
|
||||
newProg = &ctx->Shared->DefaultVertexProgram->Base;
|
||||
newProg = ctx->Shared->DefaultVertexProgram;
|
||||
else
|
||||
newProg = &ctx->Shared->DefaultFragmentProgram->Base;
|
||||
}
|
||||
|
|
@ -114,8 +114,7 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
|
|||
|
||||
/* bind newProg */
|
||||
if (target == GL_VERTEX_PROGRAM_ARB) {
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
|
||||
gl_vertex_program(newProg));
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram.Current, newProg);
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
|
||||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
|
||||
|
|
@ -160,7 +159,7 @@ _mesa_DeleteProgramsARB(GLsizei n, const GLuint *ids)
|
|||
switch (prog->Target) {
|
||||
case GL_VERTEX_PROGRAM_ARB:
|
||||
if (ctx->VertexProgram.Current &&
|
||||
ctx->VertexProgram.Current->Base.Id == ids[i]) {
|
||||
ctx->VertexProgram.Current->Id == ids[i]) {
|
||||
/* unbind this currently bound program */
|
||||
_mesa_BindProgramARB(prog->Target, 0);
|
||||
}
|
||||
|
|
@ -257,7 +256,7 @@ get_local_param_pointer(struct gl_context *ctx, const char *func,
|
|||
|
||||
if (target == GL_VERTEX_PROGRAM_ARB
|
||||
&& ctx->Extensions.ARB_vertex_program) {
|
||||
prog = &(ctx->VertexProgram.Current->Base);
|
||||
prog = ctx->VertexProgram.Current;
|
||||
maxParams = ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams;
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB
|
||||
|
|
@ -336,10 +335,10 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
|
|||
}
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
|
||||
struct gl_vertex_program *prog = ctx->VertexProgram.Current;
|
||||
struct gl_program *prog = ctx->VertexProgram.Current;
|
||||
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
|
||||
|
||||
base = & prog->Base;
|
||||
base = prog;
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB
|
||||
&& ctx->Extensions.ARB_fragment_program) {
|
||||
|
|
@ -657,7 +656,7 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params)
|
|||
|
||||
if (target == GL_VERTEX_PROGRAM_ARB
|
||||
&& ctx->Extensions.ARB_vertex_program) {
|
||||
prog = &(ctx->VertexProgram.Current->Base);
|
||||
prog = ctx->VertexProgram.Current;
|
||||
limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB
|
||||
|
|
@ -838,7 +837,7 @@ _mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string)
|
|||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
if (target == GL_VERTEX_PROGRAM_ARB) {
|
||||
prog = &(ctx->VertexProgram.Current->Base);
|
||||
prog = ctx->VertexProgram.Current;
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
|
||||
prog = &(ctx->FragmentProgram.Current->Base);
|
||||
|
|
|
|||
|
|
@ -741,7 +741,7 @@ check_context_limits(struct gl_context *ctx)
|
|||
|
||||
/* check that we don't exceed the size of various bitfields */
|
||||
assert(VARYING_SLOT_MAX <=
|
||||
(8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
|
||||
(8 * sizeof(ctx->VertexProgram._Current->OutputsWritten)));
|
||||
assert(VARYING_SLOT_MAX <=
|
||||
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
|
||||
|
||||
|
|
@ -1293,9 +1293,9 @@ _mesa_free_context_data( struct gl_context *ctx )
|
|||
_mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
|
||||
_mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
|
||||
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
|
||||
|
||||
_mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
|
||||
_mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
|
||||
|
|
|
|||
|
|
@ -368,7 +368,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
|
|||
if (vertexShader)
|
||||
vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
|
||||
else
|
||||
vprog = &ctx->VertexProgram.Current->Base;
|
||||
vprog = ctx->VertexProgram.Current;
|
||||
|
||||
vp_outputs = vprog->OutputsWritten;
|
||||
|
||||
|
|
|
|||
|
|
@ -305,7 +305,7 @@ struct ureg {
|
|||
|
||||
struct tnl_program {
|
||||
const struct state_key *state;
|
||||
struct gl_vertex_program *program;
|
||||
struct gl_program *program;
|
||||
GLuint max_inst; /** number of instructions allocated for program */
|
||||
GLboolean mvp_with_dp4;
|
||||
|
||||
|
|
@ -384,8 +384,8 @@ static struct ureg get_temp( struct tnl_program *p )
|
|||
exit(1);
|
||||
}
|
||||
|
||||
if ((GLuint) bit > p->program->Base.NumTemporaries)
|
||||
p->program->Base.NumTemporaries = bit;
|
||||
if ((GLuint) bit > p->program->NumTemporaries)
|
||||
p->program->NumTemporaries = bit;
|
||||
|
||||
p->temp_in_use |= 1<<(bit-1);
|
||||
return make_ureg(PROGRAM_TEMPORARY, bit-1);
|
||||
|
|
@ -428,7 +428,7 @@ static struct ureg register_param5(struct tnl_program *p,
|
|||
tokens[2] = s2;
|
||||
tokens[3] = s3;
|
||||
tokens[4] = s4;
|
||||
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
|
||||
idx = _mesa_add_state_reference(p->program->Parameters, tokens );
|
||||
return make_ureg(PROGRAM_STATE_VAR, idx);
|
||||
}
|
||||
|
||||
|
|
@ -448,7 +448,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )
|
|||
assert(input < VERT_ATTRIB_MAX);
|
||||
|
||||
if (p->state->varying_vp_inputs & VERT_BIT(input)) {
|
||||
p->program->Base.InputsRead |= VERT_BIT(input);
|
||||
p->program->InputsRead |= VERT_BIT(input);
|
||||
return make_ureg(PROGRAM_INPUT, input);
|
||||
}
|
||||
else {
|
||||
|
|
@ -462,7 +462,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )
|
|||
*/
|
||||
static struct ureg register_output( struct tnl_program *p, GLuint output )
|
||||
{
|
||||
p->program->Base.OutputsWritten |= BITFIELD64_BIT(output);
|
||||
p->program->OutputsWritten |= BITFIELD64_BIT(output);
|
||||
return make_ureg(PROGRAM_OUTPUT, output);
|
||||
}
|
||||
|
||||
|
|
@ -480,8 +480,8 @@ static struct ureg register_const4f( struct tnl_program *p,
|
|||
values[1].f = s1;
|
||||
values[2].f = s2;
|
||||
values[3].f = s3;
|
||||
idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
|
||||
&swizzle );
|
||||
idx = _mesa_add_unnamed_constant(p->program->Parameters, values, 4,
|
||||
&swizzle );
|
||||
assert(swizzle == SWIZZLE_NOOP);
|
||||
return make_ureg(PROGRAM_CONSTANT, idx);
|
||||
}
|
||||
|
|
@ -578,9 +578,9 @@ static void emit_op3fn(struct tnl_program *p,
|
|||
GLuint nr;
|
||||
struct prog_instruction *inst;
|
||||
|
||||
assert(p->program->Base.NumInstructions <= p->max_inst);
|
||||
assert(p->program->NumInstructions <= p->max_inst);
|
||||
|
||||
if (p->program->Base.NumInstructions == p->max_inst) {
|
||||
if (p->program->NumInstructions == p->max_inst) {
|
||||
/* need to extend the program's instruction array */
|
||||
struct prog_instruction *newInst;
|
||||
|
||||
|
|
@ -593,19 +593,18 @@ static void emit_op3fn(struct tnl_program *p,
|
|||
return;
|
||||
}
|
||||
|
||||
_mesa_copy_instructions(newInst,
|
||||
p->program->Base.Instructions,
|
||||
p->program->Base.NumInstructions);
|
||||
_mesa_copy_instructions(newInst, p->program->Instructions,
|
||||
p->program->NumInstructions);
|
||||
|
||||
_mesa_free_instructions(p->program->Base.Instructions,
|
||||
p->program->Base.NumInstructions);
|
||||
_mesa_free_instructions(p->program->Instructions,
|
||||
p->program->NumInstructions);
|
||||
|
||||
p->program->Base.Instructions = newInst;
|
||||
p->program->Instructions = newInst;
|
||||
}
|
||||
|
||||
nr = p->program->Base.NumInstructions++;
|
||||
nr = p->program->NumInstructions++;
|
||||
|
||||
inst = &p->program->Base.Instructions[nr];
|
||||
inst = &p->program->Instructions[nr];
|
||||
inst->Opcode = (enum prog_opcode) op;
|
||||
|
||||
emit_arg( &inst->SrcReg[0], src0 );
|
||||
|
|
@ -1608,7 +1607,7 @@ static void build_tnl_program( struct tnl_program *p )
|
|||
|
||||
static void
|
||||
create_new_program( const struct state_key *key,
|
||||
struct gl_vertex_program *program,
|
||||
struct gl_program *program,
|
||||
GLboolean mvp_with_dp4,
|
||||
GLuint max_temps)
|
||||
{
|
||||
|
|
@ -1634,15 +1633,15 @@ create_new_program( const struct state_key *key,
|
|||
* If we need more, we'll grow the instruction array as needed.
|
||||
*/
|
||||
p.max_inst = 32;
|
||||
p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst);
|
||||
p.program->Base.String = NULL;
|
||||
p.program->Base.NumInstructions =
|
||||
p.program->Base.NumTemporaries =
|
||||
p.program->Base.NumParameters =
|
||||
p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
|
||||
p.program->Base.Parameters = _mesa_new_parameter_list();
|
||||
p.program->Base.InputsRead = 0;
|
||||
p.program->Base.OutputsWritten = 0;
|
||||
p.program->Instructions = _mesa_alloc_instructions(p.max_inst);
|
||||
p.program->String = NULL;
|
||||
p.program->NumInstructions =
|
||||
p.program->NumTemporaries =
|
||||
p.program->NumParameters =
|
||||
p.program->NumAttributes = p.program->NumAddressRegs = 0;
|
||||
p.program->Parameters = _mesa_new_parameter_list();
|
||||
p.program->InputsRead = 0;
|
||||
p.program->OutputsWritten = 0;
|
||||
|
||||
build_tnl_program( &p );
|
||||
}
|
||||
|
|
@ -1652,10 +1651,10 @@ create_new_program( const struct state_key *key,
|
|||
* Return a vertex program which implements the current fixed-function
|
||||
* transform/lighting/texgen operations.
|
||||
*/
|
||||
struct gl_vertex_program *
|
||||
struct gl_program *
|
||||
_mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
|
||||
{
|
||||
struct gl_vertex_program *prog;
|
||||
struct gl_program *prog;
|
||||
struct state_key key;
|
||||
|
||||
/* Grab all the relevant state and put it in a single structure:
|
||||
|
|
@ -1664,15 +1663,15 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
|
|||
|
||||
/* Look for an already-prepared program for this state:
|
||||
*/
|
||||
prog = gl_vertex_program(
|
||||
_mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)));
|
||||
prog = _mesa_search_program_cache(ctx->VertexProgram.Cache, &key,
|
||||
sizeof(key));
|
||||
|
||||
if (!prog) {
|
||||
/* OK, we'll have to build a new one */
|
||||
if (0)
|
||||
printf("Build new TNL program\n");
|
||||
|
||||
prog = gl_vertex_program(ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0));
|
||||
prog = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
|
||||
if (!prog)
|
||||
return NULL;
|
||||
|
||||
|
|
@ -1681,11 +1680,10 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
|
|||
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps );
|
||||
|
||||
if (ctx->Driver.ProgramStringNotify)
|
||||
ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
|
||||
&prog->Base );
|
||||
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, prog);
|
||||
|
||||
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
|
||||
&key, sizeof(key), &prog->Base);
|
||||
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, &key,
|
||||
sizeof(key), prog);
|
||||
}
|
||||
|
||||
return prog;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
struct gl_context;
|
||||
|
||||
struct gl_vertex_program *
|
||||
struct gl_program *
|
||||
_mesa_get_fixed_func_vertex_program(struct gl_context *ctx);
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1987,13 +1987,10 @@ struct gl_program
|
|||
GLuint NumNativeTexInstructions;
|
||||
GLuint NumNativeTexIndirections;
|
||||
/*@}*/
|
||||
};
|
||||
|
||||
|
||||
/** Vertex program object */
|
||||
struct gl_vertex_program
|
||||
{
|
||||
struct gl_program Base; /**< base class */
|
||||
/** Used by ARB assembly-style programs. Can only be true for vertex
|
||||
* programs.
|
||||
*/
|
||||
GLboolean IsPositionInvariant;
|
||||
};
|
||||
|
||||
|
|
@ -2066,13 +2063,13 @@ struct gl_vertex_program_state
|
|||
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
|
||||
/** Computed two sided lighting for fixed function/programs. */
|
||||
GLboolean _TwoSideEnabled;
|
||||
struct gl_vertex_program *Current; /**< User-bound vertex program */
|
||||
struct gl_program *Current; /**< User-bound vertex program */
|
||||
|
||||
/** Currently enabled and valid vertex program (including internal
|
||||
* programs, user-defined vertex programs and GLSL vertex shaders).
|
||||
* This is the program we must use when rendering.
|
||||
*/
|
||||
struct gl_vertex_program *_Current;
|
||||
struct gl_program *_Current;
|
||||
|
||||
GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
|
||||
|
||||
|
|
@ -2080,7 +2077,7 @@ struct gl_vertex_program_state
|
|||
GLboolean _MaintainTnlProgram;
|
||||
|
||||
/** Program to emulate fixed-function T&L (see above) */
|
||||
struct gl_vertex_program *_TnlProgram;
|
||||
struct gl_program *_TnlProgram;
|
||||
|
||||
/** Cache of fixed-function programs */
|
||||
struct gl_program_cache *Cache;
|
||||
|
|
@ -2775,7 +2772,7 @@ struct gl_shader_program
|
|||
/** Vertex shader state */
|
||||
struct {
|
||||
/**
|
||||
* True if gl_ClipDistance is written to. Copied into gl_vertex_program
|
||||
* True if gl_ClipDistance is written to. Copied into gl_program
|
||||
* by _mesa_copy_linked_program_data().
|
||||
*/
|
||||
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
|
||||
|
|
@ -3095,7 +3092,7 @@ struct gl_shared_state
|
|||
*/
|
||||
/*@{*/
|
||||
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
|
||||
struct gl_vertex_program *DefaultVertexProgram;
|
||||
struct gl_program *DefaultVertexProgram;
|
||||
struct gl_fragment_program *DefaultFragmentProgram;
|
||||
/*@}*/
|
||||
|
||||
|
|
|
|||
|
|
@ -70,8 +70,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
|
|||
shared->Programs = _mesa_NewHashTable();
|
||||
|
||||
shared->DefaultVertexProgram =
|
||||
gl_vertex_program(ctx->Driver.NewProgram(ctx,
|
||||
GL_VERTEX_PROGRAM_ARB, 0));
|
||||
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
|
||||
shared->DefaultFragmentProgram =
|
||||
gl_fragment_program(ctx->Driver.NewProgram(ctx,
|
||||
GL_FRAGMENT_PROGRAM_ARB, 0));
|
||||
|
|
@ -332,7 +331,7 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
|
|||
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
|
||||
_mesa_DeleteHashTable(shared->Programs);
|
||||
|
||||
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
|
||||
_mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
|
||||
_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
|
||||
|
||||
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ update_program_enables(struct gl_context *ctx)
|
|||
* GLSL shaders not relevant here.
|
||||
*/
|
||||
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
|
||||
&& ctx->VertexProgram.Current->Base.Instructions;
|
||||
&& ctx->VertexProgram.Current->Instructions;
|
||||
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
|
||||
&& ctx->FragmentProgram.Current->Base.Instructions;
|
||||
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
|
||||
|
|
@ -107,7 +107,7 @@ update_program(struct gl_context *ctx)
|
|||
ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
|
||||
const struct gl_shader_program *csProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
|
||||
const struct gl_program *prevVP = ctx->VertexProgram._Current;
|
||||
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
|
||||
const struct gl_program *prevGP = ctx->GeometryProgram._Current;
|
||||
const struct gl_program *prevTCP = ctx->TessCtrlProgram._Current;
|
||||
|
|
@ -222,24 +222,24 @@ update_program(struct gl_context *ctx)
|
|||
if (vsProg && vsProg->LinkStatus
|
||||
&& vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
|
||||
/* Use GLSL vertex shader */
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
|
||||
gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current,
|
||||
vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
|
||||
}
|
||||
else if (ctx->VertexProgram._Enabled) {
|
||||
/* Use user-defined vertex program */
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
|
||||
ctx->VertexProgram.Current);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current,
|
||||
ctx->VertexProgram.Current);
|
||||
}
|
||||
else if (ctx->VertexProgram._MaintainTnlProgram) {
|
||||
/* Use vertex program generated from fixed-function state */
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
|
||||
_mesa_get_fixed_func_vertex_program(ctx));
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
|
||||
ctx->VertexProgram._Current);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current,
|
||||
_mesa_get_fixed_func_vertex_program(ctx));
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram,
|
||||
ctx->VertexProgram._Current);
|
||||
}
|
||||
else {
|
||||
/* no vertex program */
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
|
||||
}
|
||||
|
||||
if (csProg && csProg->LinkStatus
|
||||
|
|
@ -290,7 +290,7 @@ update_program(struct gl_context *ctx)
|
|||
new_state |= _NEW_PROGRAM;
|
||||
if (ctx->Driver.BindProgram) {
|
||||
ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
|
||||
(struct gl_program *) ctx->VertexProgram._Current);
|
||||
ctx->VertexProgram._Current);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -328,7 +328,7 @@ update_program_constants(struct gl_context *ctx)
|
|||
|
||||
if (ctx->VertexProgram._Current) {
|
||||
const struct gl_program_parameter_list *params =
|
||||
ctx->VertexProgram._Current->Base.Parameters;
|
||||
ctx->VertexProgram._Current->Parameters;
|
||||
if (params && params->StateFlags & ctx->NewState) {
|
||||
new_state |= _NEW_PROGRAM_CONSTANTS;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ _mesa_need_secondary_color(const struct gl_context *ctx)
|
|||
|
||||
if (ctx->VertexProgram._Current &&
|
||||
(ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
|
||||
(ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1))
|
||||
(ctx->VertexProgram._Current->InputsRead & VERT_BIT_COLOR1))
|
||||
return GL_TRUE;
|
||||
|
||||
if (ctx->FragmentProgram._Current &&
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
|
|||
void
|
||||
_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
|
||||
const GLvoid *str, GLsizei len,
|
||||
struct gl_vertex_program *program)
|
||||
struct gl_program *program)
|
||||
{
|
||||
struct gl_program prog;
|
||||
struct asm_parser_state state;
|
||||
|
|
@ -180,37 +180,37 @@ _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
|
|||
if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
|
||||
_mesa_optimize_program(ctx, &prog);
|
||||
|
||||
free(program->Base.String);
|
||||
free(program->String);
|
||||
|
||||
/* Copy the relevant contents of the arb_program struct into the
|
||||
* vertex_program struct.
|
||||
*/
|
||||
program->Base.String = prog.String;
|
||||
program->Base.NumInstructions = prog.NumInstructions;
|
||||
program->Base.NumTemporaries = prog.NumTemporaries;
|
||||
program->Base.NumParameters = prog.NumParameters;
|
||||
program->Base.NumAttributes = prog.NumAttributes;
|
||||
program->Base.NumAddressRegs = prog.NumAddressRegs;
|
||||
program->Base.NumNativeInstructions = prog.NumNativeInstructions;
|
||||
program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
|
||||
program->Base.NumNativeParameters = prog.NumNativeParameters;
|
||||
program->Base.NumNativeAttributes = prog.NumNativeAttributes;
|
||||
program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
|
||||
program->Base.InputsRead = prog.InputsRead;
|
||||
program->Base.OutputsWritten = prog.OutputsWritten;
|
||||
program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
|
||||
program->String = prog.String;
|
||||
program->NumInstructions = prog.NumInstructions;
|
||||
program->NumTemporaries = prog.NumTemporaries;
|
||||
program->NumParameters = prog.NumParameters;
|
||||
program->NumAttributes = prog.NumAttributes;
|
||||
program->NumAddressRegs = prog.NumAddressRegs;
|
||||
program->NumNativeInstructions = prog.NumNativeInstructions;
|
||||
program->NumNativeTemporaries = prog.NumNativeTemporaries;
|
||||
program->NumNativeParameters = prog.NumNativeParameters;
|
||||
program->NumNativeAttributes = prog.NumNativeAttributes;
|
||||
program->NumNativeAddressRegs = prog.NumNativeAddressRegs;
|
||||
program->InputsRead = prog.InputsRead;
|
||||
program->OutputsWritten = prog.OutputsWritten;
|
||||
program->IndirectRegisterFiles = prog.IndirectRegisterFiles;
|
||||
program->IsPositionInvariant = (state.option.PositionInvariant)
|
||||
? GL_TRUE : GL_FALSE;
|
||||
|
||||
free(program->Base.Instructions);
|
||||
program->Base.Instructions = prog.Instructions;
|
||||
free(program->Instructions);
|
||||
program->Instructions = prog.Instructions;
|
||||
|
||||
if (program->Base.Parameters)
|
||||
_mesa_free_parameter_list(program->Base.Parameters);
|
||||
program->Base.Parameters = prog.Parameters;
|
||||
if (program->Parameters)
|
||||
_mesa_free_parameter_list(program->Parameters);
|
||||
program->Parameters = prog.Parameters;
|
||||
|
||||
#if DEBUG_VP
|
||||
printf("____________Vertex program %u __________\n", program->Base.Id);
|
||||
_mesa_print_program(&program->Base);
|
||||
printf("____________Vertex program %u __________\n", program->Id);
|
||||
_mesa_print_program(program);
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ struct gl_vertex_program;
|
|||
extern void
|
||||
_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
|
||||
const GLvoid *str, GLsizei len,
|
||||
struct gl_vertex_program *program);
|
||||
struct gl_program *program);
|
||||
|
||||
extern void
|
||||
_mesa_parse_arb_fragment_program(struct gl_context *ctx, GLenum target,
|
||||
|
|
|
|||
|
|
@ -399,14 +399,14 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
|
|||
COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
|
||||
return;
|
||||
case STATE_LOCAL:
|
||||
if (!ctx->VertexProgram.Current->Base.LocalParams) {
|
||||
ctx->VertexProgram.Current->Base.LocalParams =
|
||||
if (!ctx->VertexProgram.Current->LocalParams) {
|
||||
ctx->VertexProgram.Current->LocalParams =
|
||||
calloc(MAX_PROGRAM_LOCAL_PARAMS, sizeof(float[4]));
|
||||
if (!ctx->VertexProgram.Current->Base.LocalParams)
|
||||
if (!ctx->VertexProgram.Current->LocalParams)
|
||||
return;
|
||||
}
|
||||
|
||||
COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
|
||||
COPY_4V(value, ctx->VertexProgram.Current->LocalParams[idx]);
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
|
||||
|
|
|
|||
|
|
@ -87,8 +87,8 @@ _mesa_init_program(struct gl_context *ctx)
|
|||
ctx->VertexProgram.PointSizeEnabled =
|
||||
(ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
|
||||
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
|
||||
ctx->Shared->DefaultVertexProgram);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram.Current,
|
||||
ctx->Shared->DefaultVertexProgram);
|
||||
assert(ctx->VertexProgram.Current);
|
||||
ctx->VertexProgram.Cache = _mesa_new_program_cache();
|
||||
|
||||
|
|
@ -112,7 +112,7 @@ _mesa_init_program(struct gl_context *ctx)
|
|||
void
|
||||
_mesa_free_program_data(struct gl_context *ctx)
|
||||
{
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
|
||||
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
|
||||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
|
||||
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
|
||||
|
|
@ -137,8 +137,8 @@ _mesa_free_program_data(struct gl_context *ctx)
|
|||
void
|
||||
_mesa_update_default_objects_program(struct gl_context *ctx)
|
||||
{
|
||||
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
|
||||
ctx->Shared->DefaultVertexProgram);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram.Current,
|
||||
ctx->Shared->DefaultVertexProgram);
|
||||
assert(ctx->VertexProgram.Current);
|
||||
|
||||
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
|
||||
|
|
@ -215,14 +215,11 @@ struct gl_program *
|
|||
_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
|
||||
{
|
||||
switch (target) {
|
||||
case GL_VERTEX_PROGRAM_ARB: { /* == GL_VERTEX_PROGRAM_NV */
|
||||
struct gl_vertex_program *prog = CALLOC_STRUCT(gl_vertex_program);
|
||||
return _mesa_init_gl_program(&prog->Base, target, id);
|
||||
}
|
||||
case GL_FRAGMENT_PROGRAM_ARB: {
|
||||
struct gl_fragment_program *prog = CALLOC_STRUCT(gl_fragment_program);
|
||||
return _mesa_init_gl_program(&prog->Base, target, id);
|
||||
}
|
||||
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
|
||||
case GL_GEOMETRY_PROGRAM_NV:
|
||||
case GL_TESS_CONTROL_PROGRAM_NV:
|
||||
case GL_TESS_EVALUATION_PROGRAM_NV: {
|
||||
|
|
|
|||
|
|
@ -89,15 +89,6 @@ _mesa_reference_program(struct gl_context *ctx,
|
|||
_mesa_reference_program_(ctx, ptr, prog);
|
||||
}
|
||||
|
||||
static inline void
|
||||
_mesa_reference_vertprog(struct gl_context *ctx,
|
||||
struct gl_vertex_program **ptr,
|
||||
struct gl_vertex_program *prog)
|
||||
{
|
||||
_mesa_reference_program(ctx, (struct gl_program **) ptr,
|
||||
(struct gl_program *) prog);
|
||||
}
|
||||
|
||||
static inline void
|
||||
_mesa_reference_fragprog(struct gl_context *ctx,
|
||||
struct gl_fragment_program **ptr,
|
||||
|
|
@ -184,10 +175,6 @@ _mesa_shader_stage_to_program(unsigned stage)
|
|||
}
|
||||
|
||||
|
||||
/* Cast wrappers from gl_program to derived program types.
|
||||
* (e.g. gl_vertex_program)
|
||||
*/
|
||||
|
||||
static inline struct gl_fragment_program *
|
||||
gl_fragment_program(struct gl_program *prog)
|
||||
{
|
||||
|
|
@ -200,19 +187,6 @@ gl_fragment_program_const(const struct gl_program *prog)
|
|||
return (const struct gl_fragment_program *) prog;
|
||||
}
|
||||
|
||||
|
||||
static inline struct gl_vertex_program *
|
||||
gl_vertex_program(struct gl_program *prog)
|
||||
{
|
||||
return (struct gl_vertex_program *) prog;
|
||||
}
|
||||
|
||||
static inline const struct gl_vertex_program *
|
||||
gl_vertex_program_const(const struct gl_program *prog)
|
||||
{
|
||||
return (const struct gl_vertex_program *) prog;
|
||||
}
|
||||
|
||||
static inline struct gl_compute_program *
|
||||
gl_compute_program(struct gl_program *prog)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -46,10 +46,10 @@
|
|||
* May be used to implement the position_invariant option.
|
||||
*/
|
||||
static void
|
||||
_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
|
||||
_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
|
||||
{
|
||||
struct prog_instruction *newInst;
|
||||
const GLuint origLen = vprog->Base.NumInstructions;
|
||||
const GLuint origLen = vprog->NumInstructions;
|
||||
const GLuint newLen = origLen + 4;
|
||||
GLuint i;
|
||||
|
||||
|
|
@ -66,8 +66,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
GLint mvpRef[4];
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
|
||||
mvpState[i]);
|
||||
mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]);
|
||||
}
|
||||
|
||||
/* Alloc storage for new instructions */
|
||||
|
|
@ -100,24 +99,24 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
}
|
||||
|
||||
/* Append original instructions after new instructions */
|
||||
_mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
|
||||
_mesa_copy_instructions (newInst + 4, vprog->Instructions, origLen);
|
||||
|
||||
/* free old instructions */
|
||||
_mesa_free_instructions(vprog->Base.Instructions, origLen);
|
||||
_mesa_free_instructions(vprog->Instructions, origLen);
|
||||
|
||||
/* install new instructions */
|
||||
vprog->Base.Instructions = newInst;
|
||||
vprog->Base.NumInstructions = newLen;
|
||||
vprog->Base.InputsRead |= VERT_BIT_POS;
|
||||
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
|
||||
vprog->Instructions = newInst;
|
||||
vprog->NumInstructions = newLen;
|
||||
vprog->InputsRead |= VERT_BIT_POS;
|
||||
vprog->OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
|
||||
_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
|
||||
{
|
||||
struct prog_instruction *newInst;
|
||||
const GLuint origLen = vprog->Base.NumInstructions;
|
||||
const GLuint origLen = vprog->NumInstructions;
|
||||
const GLuint newLen = origLen + 4;
|
||||
GLuint hposTemp;
|
||||
GLuint i;
|
||||
|
|
@ -135,8 +134,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
GLint mvpRef[4];
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
|
||||
mvpState[i]);
|
||||
mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]);
|
||||
}
|
||||
|
||||
/* Alloc storage for new instructions */
|
||||
|
|
@ -148,7 +146,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
}
|
||||
|
||||
/* TEMP hposTemp; */
|
||||
hposTemp = vprog->Base.NumTemporaries++;
|
||||
hposTemp = vprog->NumTemporaries++;
|
||||
|
||||
/*
|
||||
* Generated instructions:
|
||||
|
|
@ -202,21 +200,21 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
|
|||
|
||||
|
||||
/* Append original instructions after new instructions */
|
||||
_mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
|
||||
_mesa_copy_instructions (newInst + 4, vprog->Instructions, origLen);
|
||||
|
||||
/* free old instructions */
|
||||
_mesa_free_instructions(vprog->Base.Instructions, origLen);
|
||||
_mesa_free_instructions(vprog->Instructions, origLen);
|
||||
|
||||
/* install new instructions */
|
||||
vprog->Base.Instructions = newInst;
|
||||
vprog->Base.NumInstructions = newLen;
|
||||
vprog->Base.InputsRead |= VERT_BIT_POS;
|
||||
vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
|
||||
vprog->Instructions = newInst;
|
||||
vprog->NumInstructions = newLen;
|
||||
vprog->InputsRead |= VERT_BIT_POS;
|
||||
vprog->OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
|
||||
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
|
||||
{
|
||||
if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
|
||||
_mesa_insert_mvp_dp4_code( ctx, vprog );
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ extern "C" {
|
|||
|
||||
|
||||
extern void
|
||||
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog);
|
||||
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog);
|
||||
|
||||
extern void
|
||||
_mesa_append_fog_code(struct gl_context *ctx,
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ static void check_program_state( struct st_context *st )
|
|||
struct st_geometry_program *old_gp = st->gp;
|
||||
struct st_fragment_program *old_fp = st->fp;
|
||||
|
||||
struct gl_vertex_program *new_vp = ctx->VertexProgram._Current;
|
||||
struct gl_program *new_vp = ctx->VertexProgram._Current;
|
||||
struct gl_program *new_tcp = ctx->TessCtrlProgram._Current;
|
||||
struct gl_program *new_tep = ctx->TessEvalProgram._Current;
|
||||
struct gl_program *new_gp = ctx->GeometryProgram._Current;
|
||||
|
|
@ -122,7 +122,7 @@ static void check_attrib_edgeflag(struct st_context *st)
|
|||
{
|
||||
const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
|
||||
GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
|
||||
struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
|
||||
struct gl_program *vp = st->ctx->VertexProgram._Current;
|
||||
|
||||
if (!arrays)
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ void st_upload_constants( struct st_context *st,
|
|||
static void update_vs_constants(struct st_context *st )
|
||||
{
|
||||
struct st_vertex_program *vp = st->vp;
|
||||
struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
|
||||
struct gl_program_parameter_list *params = vp->Base.Parameters;
|
||||
|
||||
st_upload_constants( st, params, MESA_SHADER_VERTEX );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ static void update_raster_state( struct st_context *st )
|
|||
{
|
||||
struct gl_context *ctx = st->ctx;
|
||||
struct pipe_rasterizer_state *raster = &st->state.rasterizer;
|
||||
const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
|
||||
const struct gl_program *vertProg = ctx->VertexProgram._Current;
|
||||
const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
|
||||
|
||||
memset(raster, 0, sizeof(*raster));
|
||||
|
|
@ -194,8 +194,8 @@ static void update_raster_state( struct st_context *st )
|
|||
/* ST_NEW_VERTEX_PROGRAM
|
||||
*/
|
||||
if (vertProg) {
|
||||
if (vertProg->Base.Id == 0) {
|
||||
if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
||||
if (vertProg->Id == 0) {
|
||||
if (vertProg->OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
||||
/* generated program which emits point size */
|
||||
raster->point_size_per_vertex = TRUE;
|
||||
}
|
||||
|
|
@ -213,7 +213,7 @@ static void update_raster_state( struct st_context *st )
|
|||
else if (ctx->TessEvalProgram._Current)
|
||||
last = ctx->TessEvalProgram._Current;
|
||||
else if (ctx->VertexProgram._Current)
|
||||
last = &ctx->VertexProgram._Current->Base;
|
||||
last = ctx->VertexProgram._Current;
|
||||
if (last)
|
||||
raster->point_size_per_vertex =
|
||||
!!(last->OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ));
|
||||
|
|
|
|||
|
|
@ -328,7 +328,7 @@ update_samplers(struct st_context *st)
|
|||
|
||||
update_shader_samplers(st,
|
||||
PIPE_SHADER_VERTEX,
|
||||
&ctx->VertexProgram._Current->Base,
|
||||
ctx->VertexProgram._Current,
|
||||
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
|
||||
st->state.samplers[PIPE_SHADER_VERTEX],
|
||||
&st->state.num_samplers[PIPE_SHADER_VERTEX]);
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ update_vp( struct st_context *st )
|
|||
*/
|
||||
assert(st->ctx->VertexProgram._Current);
|
||||
stvp = st_vertex_program(st->ctx->VertexProgram._Current);
|
||||
assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
|
||||
assert(stvp->Base.Target == GL_VERTEX_PROGRAM_ARB);
|
||||
|
||||
memset(&key, 0, sizeof key);
|
||||
key.st = st->has_shareable_shaders ? NULL : st;
|
||||
|
|
@ -190,7 +190,7 @@ update_vp( struct st_context *st )
|
|||
|
||||
key.clamp_color = st->clamp_vert_color_in_shader &&
|
||||
st->ctx->Light._ClampVertexColor &&
|
||||
(stvp->Base.Base.OutputsWritten &
|
||||
(stvp->Base.OutputsWritten &
|
||||
(VARYING_SLOT_COL0 |
|
||||
VARYING_SLOT_COL1 |
|
||||
VARYING_SLOT_BFC0 |
|
||||
|
|
|
|||
|
|
@ -207,7 +207,7 @@ update_vertex_textures(struct st_context *st)
|
|||
if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
|
||||
update_textures(st,
|
||||
MESA_SHADER_VERTEX,
|
||||
&ctx->VertexProgram._Current->Base,
|
||||
ctx->VertexProgram._Current,
|
||||
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
|
||||
st->state.sampler_views[PIPE_SHADER_VERTEX],
|
||||
&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
|
||||
|
|
|
|||
|
|
@ -292,7 +292,7 @@ st_RenderMode(struct gl_context *ctx, GLenum newMode )
|
|||
vbo_set_draw_func(ctx, st_feedback_draw_vbo);
|
||||
}
|
||||
else {
|
||||
struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
|
||||
struct gl_program *vp = st->ctx->VertexProgram._Current;
|
||||
|
||||
if (!st->feedback_stage)
|
||||
st->feedback_stage = draw_glfeedback_stage(ctx, draw);
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
|
|||
switch (target) {
|
||||
case GL_VERTEX_PROGRAM_ARB: {
|
||||
struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
|
||||
return _mesa_init_gl_program(&prog->Base.Base, target, id);
|
||||
return _mesa_init_gl_program(&prog->Base, target, id);
|
||||
}
|
||||
case GL_FRAGMENT_PROGRAM_ARB: {
|
||||
struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
|
||||
|
|
|
|||
|
|
@ -98,8 +98,8 @@ st_print_current(void)
|
|||
|
||||
if (st->vp->variants)
|
||||
tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
|
||||
if (st->vp->Base.Base.Parameters)
|
||||
_mesa_print_parameter_list(st->vp->Base.Base.Parameters);
|
||||
if (st->vp->Base.Parameters)
|
||||
_mesa_print_parameter_list(st->vp->Base.Parameters);
|
||||
|
||||
tgsi_dump(st->fp->tgsi.tokens, 0);
|
||||
if (st->fp->Base.Base.Parameters)
|
||||
|
|
|
|||
|
|
@ -250,11 +250,11 @@ st_translate_vertex_program(struct st_context *st,
|
|||
* and TGSI generic input indexes, plus input attrib semantic info.
|
||||
*/
|
||||
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
|
||||
if ((stvp->Base.Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
|
||||
if ((stvp->Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
|
||||
input_to_index[attr] = stvp->num_inputs;
|
||||
stvp->index_to_input[stvp->num_inputs] = attr;
|
||||
stvp->num_inputs++;
|
||||
if ((stvp->Base.Base.DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) {
|
||||
if ((stvp->Base.DoubleInputsRead & BITFIELD64_BIT(attr)) != 0) {
|
||||
/* add placeholder for second part of a double attribute */
|
||||
stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
|
||||
stvp->num_inputs++;
|
||||
|
|
@ -268,7 +268,7 @@ st_translate_vertex_program(struct st_context *st,
|
|||
/* Compute mapping of vertex program outputs to slots.
|
||||
*/
|
||||
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
|
||||
if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
|
||||
if ((stvp->Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
|
||||
stvp->result_to_output[attr] = ~0;
|
||||
}
|
||||
else {
|
||||
|
|
@ -367,7 +367,7 @@ st_translate_vertex_program(struct st_context *st,
|
|||
|
||||
/* ARB_vp: */
|
||||
if (!stvp->glsl_to_tgsi && !stvp->shader_program) {
|
||||
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
|
||||
_mesa_remove_output_reads(&stvp->Base, PROGRAM_OUTPUT);
|
||||
|
||||
/* This determines which states will be updated when the assembly
|
||||
* shader is bound.
|
||||
|
|
@ -376,15 +376,14 @@ st_translate_vertex_program(struct st_context *st,
|
|||
ST_NEW_RASTERIZER |
|
||||
ST_NEW_VERTEX_ARRAYS;
|
||||
|
||||
if (stvp->Base.Base.Parameters->NumParameters)
|
||||
if (stvp->Base.Parameters->NumParameters)
|
||||
stvp->affected_states |= ST_NEW_VS_CONSTANTS;
|
||||
|
||||
/* No samplers are allowed in ARB_vp. */
|
||||
}
|
||||
|
||||
if (stvp->shader_program) {
|
||||
nir_shader *nir = st_glsl_to_nir(st, &stvp->Base.Base,
|
||||
stvp->shader_program,
|
||||
nir_shader *nir = st_glsl_to_nir(st, &stvp->Base, stvp->shader_program,
|
||||
MESA_SHADER_VERTEX);
|
||||
|
||||
stvp->tgsi.type = PIPE_SHADER_IR_NIR;
|
||||
|
|
@ -400,16 +399,16 @@ st_translate_vertex_program(struct st_context *st,
|
|||
if (ureg == NULL)
|
||||
return false;
|
||||
|
||||
if (stvp->Base.Base.ClipDistanceArraySize)
|
||||
if (stvp->Base.ClipDistanceArraySize)
|
||||
ureg_property(ureg, TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
|
||||
stvp->Base.Base.ClipDistanceArraySize);
|
||||
if (stvp->Base.Base.CullDistanceArraySize)
|
||||
stvp->Base.ClipDistanceArraySize);
|
||||
if (stvp->Base.CullDistanceArraySize)
|
||||
ureg_property(ureg, TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
|
||||
stvp->Base.Base.CullDistanceArraySize);
|
||||
stvp->Base.CullDistanceArraySize);
|
||||
|
||||
if (ST_DEBUG & DEBUG_MESA) {
|
||||
_mesa_print_program(&stvp->Base.Base);
|
||||
_mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
|
||||
_mesa_print_program(&stvp->Base);
|
||||
_mesa_print_program_parameters(st->ctx, &stvp->Base);
|
||||
debug_printf("\n");
|
||||
}
|
||||
|
||||
|
|
@ -418,7 +417,7 @@ st_translate_vertex_program(struct st_context *st,
|
|||
PIPE_SHADER_VERTEX,
|
||||
ureg,
|
||||
stvp->glsl_to_tgsi,
|
||||
&stvp->Base.Base,
|
||||
&stvp->Base,
|
||||
/* inputs */
|
||||
stvp->num_inputs,
|
||||
input_to_index,
|
||||
|
|
@ -444,7 +443,7 @@ st_translate_vertex_program(struct st_context *st,
|
|||
error = st_translate_mesa_program(st->ctx,
|
||||
PIPE_SHADER_VERTEX,
|
||||
ureg,
|
||||
&stvp->Base.Base,
|
||||
&stvp->Base,
|
||||
/* inputs */
|
||||
stvp->num_inputs,
|
||||
input_to_index,
|
||||
|
|
@ -459,7 +458,7 @@ st_translate_vertex_program(struct st_context *st,
|
|||
|
||||
if (error) {
|
||||
debug_printf("%s: failed to translate Mesa program:\n", __func__);
|
||||
_mesa_print_program(&stvp->Base.Base);
|
||||
_mesa_print_program(&stvp->Base);
|
||||
debug_assert(0);
|
||||
return false;
|
||||
}
|
||||
|
|
@ -489,7 +488,7 @@ st_create_vp_variant(struct st_context *st,
|
|||
if (key->passthrough_edgeflags)
|
||||
NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_passthrough_edgeflags);
|
||||
|
||||
st_finalize_nir(st, &stvp->Base.Base, vpv->tgsi.ir.nir);
|
||||
st_finalize_nir(st, &stvp->Base, vpv->tgsi.ir.nir);
|
||||
|
||||
vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
|
||||
/* driver takes ownership of IR: */
|
||||
|
|
@ -1913,7 +1912,7 @@ st_print_current_vertex_program(void)
|
|||
(struct st_vertex_program *) ctx->VertexProgram._Current;
|
||||
struct st_vp_variant *stv;
|
||||
|
||||
debug_printf("Vertex program %u\n", stvp->Base.Base.Id);
|
||||
debug_printf("Vertex program %u\n", stvp->Base.Id);
|
||||
|
||||
for (stv = stvp->variants; stv; stv = stv->next) {
|
||||
debug_printf("variant %p\n", stv);
|
||||
|
|
|
|||
|
|
@ -201,7 +201,7 @@ struct st_vp_variant
|
|||
*/
|
||||
struct st_vertex_program
|
||||
{
|
||||
struct gl_vertex_program Base; /**< The Mesa vertex program */
|
||||
struct gl_program Base; /**< The Mesa vertex program */
|
||||
struct pipe_shader_state tgsi;
|
||||
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
|
||||
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
|
||||
|
|
@ -309,7 +309,7 @@ st_fragment_program( struct gl_fragment_program *fp )
|
|||
|
||||
|
||||
static inline struct st_vertex_program *
|
||||
st_vertex_program( struct gl_vertex_program *vp )
|
||||
st_vertex_program( struct gl_program *vp )
|
||||
{
|
||||
return (struct st_vertex_program *)vp;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -131,7 +131,7 @@ void
|
|||
_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
|
||||
const struct gl_program *vp = ctx->VertexProgram._Current;
|
||||
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
|
||||
GLuint i;
|
||||
|
||||
|
|
@ -183,7 +183,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
|
|||
if (vp) {
|
||||
GLuint i;
|
||||
for (i = 0; i < MAX_VARYING; i++) {
|
||||
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
|
||||
if (vp->OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
|
||||
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -237,7 +237,7 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
|
|||
machine->FetchTexelLod = vp_fetch_texel;
|
||||
machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
|
||||
|
||||
machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
|
||||
machine->Samplers = ctx->VertexProgram._Current->SamplerUnits;
|
||||
|
||||
machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
|
||||
}
|
||||
|
|
@ -247,12 +247,12 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
|
|||
* Map the texture images which the vertex program will access (if any).
|
||||
*/
|
||||
static void
|
||||
map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
|
||||
map_textures(struct gl_context *ctx, const struct gl_program *vp)
|
||||
{
|
||||
GLuint u;
|
||||
|
||||
for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
|
||||
if (vp->Base.TexturesUsed[u]) {
|
||||
if (vp->TexturesUsed[u]) {
|
||||
/* Note: _Current *should* correspond to the target indicated
|
||||
* in TexturesUsed[u].
|
||||
*/
|
||||
|
|
@ -266,12 +266,12 @@ map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
|
|||
* Unmap the texture images which were used by the vertex program (if any).
|
||||
*/
|
||||
static void
|
||||
unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
|
||||
unmap_textures(struct gl_context *ctx, const struct gl_program *vp)
|
||||
{
|
||||
GLuint u;
|
||||
|
||||
for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
|
||||
if (vp->Base.TexturesUsed[u]) {
|
||||
if (vp->TexturesUsed[u]) {
|
||||
/* Note: _Current *should* correspond to the target indicated
|
||||
* in TexturesUsed[u].
|
||||
*/
|
||||
|
|
@ -290,7 +290,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vp_stage_data *store = VP_STAGE_DATA(stage);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
struct gl_vertex_program *program = ctx->VertexProgram._Current;
|
||||
struct gl_program *program = ctx->VertexProgram._Current;
|
||||
struct gl_program_machine *machine = &store->machine;
|
||||
GLuint outputs[VARYING_SLOT_MAX], numOutputs;
|
||||
GLuint i, j;
|
||||
|
|
@ -299,12 +299,12 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
return GL_TRUE;
|
||||
|
||||
/* ARB program or vertex shader */
|
||||
_mesa_load_state_parameters(ctx, program->Base.Parameters);
|
||||
_mesa_load_state_parameters(ctx, program->Parameters);
|
||||
|
||||
/* make list of outputs to save some time below */
|
||||
numOutputs = 0;
|
||||
for (i = 0; i < VARYING_SLOT_MAX; i++) {
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
|
||||
if (program->OutputsWritten & BITFIELD64_BIT(i)) {
|
||||
outputs[numOutputs++] = i;
|
||||
}
|
||||
}
|
||||
|
|
@ -347,7 +347,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
|
||||
/* the vertex array case */
|
||||
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
|
||||
if (program->Base.InputsRead & BITFIELD64_BIT(attr)) {
|
||||
if (program->InputsRead & BITFIELD64_BIT(attr)) {
|
||||
const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
|
||||
const GLuint size = VB->AttribPtr[attr]->size;
|
||||
const GLuint stride = VB->AttribPtr[attr]->stride;
|
||||
|
|
@ -363,7 +363,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
}
|
||||
|
||||
/* execute the program */
|
||||
_mesa_execute_program(ctx, &program->Base, machine);
|
||||
_mesa_execute_program(ctx, program, machine);
|
||||
|
||||
/* copy the output registers into the VB->attribs arrays */
|
||||
for (j = 0; j < numOutputs; j++) {
|
||||
|
|
@ -378,7 +378,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
}
|
||||
|
||||
/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
|
||||
if (program->OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
|
||||
store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
|
||||
store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
|
||||
store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
|
||||
|
|
@ -443,7 +443,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
|
|||
}
|
||||
|
||||
for (i = 0; i < ctx->Const.MaxVarying; i++) {
|
||||
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
|
||||
if (program->OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
|
||||
/* Note: varying results get put into the generic attributes */
|
||||
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
|
||||
= &store->results[VARYING_SLOT_VAR0 + i];
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@
|
|||
*/
|
||||
void _tnl_UpdateFixedFunctionProgram( struct gl_context *ctx )
|
||||
{
|
||||
const struct gl_vertex_program *prev = ctx->VertexProgram._Current;
|
||||
const struct gl_program *prev = ctx->VertexProgram._Current;
|
||||
|
||||
if (!ctx->VertexProgram._Current ||
|
||||
ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
|
||||
|
|
@ -54,6 +54,6 @@ void _tnl_UpdateFixedFunctionProgram( struct gl_context *ctx )
|
|||
*/
|
||||
if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) {
|
||||
ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
|
||||
(struct gl_program *) ctx->VertexProgram._Current);
|
||||
ctx->VertexProgram._Current);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -211,8 +211,8 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
|
|||
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
|
||||
* The original state gets essentially restored below.
|
||||
*/
|
||||
if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
|
||||
(ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
|
||||
if ((ctx->VertexProgram._Current->InputsRead & VERT_BIT_POS) == 0 &&
|
||||
(ctx->VertexProgram._Current->InputsRead & VERT_BIT_GENERIC0)) {
|
||||
swap_pos = true;
|
||||
exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
|
||||
exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
|
||||
|
|
|
|||
|
|
@ -174,8 +174,8 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
|
|||
* In that case we effectively need to route the data from
|
||||
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
|
||||
*/
|
||||
if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
|
||||
(ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
|
||||
if ((ctx->VertexProgram._Current->InputsRead & VERT_BIT_POS) == 0 &&
|
||||
(ctx->VertexProgram._Current->InputsRead & VERT_BIT_GENERIC0)) {
|
||||
save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0];
|
||||
node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0];
|
||||
node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0];
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue