From 816be7d46fc29c31d94747de2928733f69758618 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 27 May 2021 09:26:24 +0200 Subject: [PATCH] radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit DXVK 1.8.1 marks position as always invariant but the DX12 version of the game has the same issue and it's not yet fixed on the vkd3d-proton side. Fixes some Z-fighting on GFX10.3. Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset Reviewed-by: Timur Kristóf Reviewed-by: Bas Nieuwenhuizen Part-of: --- src/util/00-mesa-defaults.conf | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index a6786f0b2f1..9b0815f3b51 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -802,5 +802,9 @@ TODO: document the other workarounds. + + +