mesa: add texsubimage() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-06-01 12:36:06 +02:00
parent 3e34fc0363
commit 7b104d9c50

View file

@ -3282,6 +3282,24 @@ texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
}
static void
texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texObj = _mesa_get_current_tex_object(ctx, target);
texImage = _mesa_select_tex_image(texObj, target, level);
texture_sub_image(ctx, dims, texObj, texImage, target, level,
xoffset, yoffset, zoffset, width, height, depth,
format, type, pixels, false);
}
/**
* Implement all the glTextureSubImage1/2/3D() functions.
* Must split this out this way because of GL_TEXTURE_CUBE_MAP.