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mesa: add texsubimage() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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1 changed files with 18 additions and 0 deletions
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@ -3282,6 +3282,24 @@ texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
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}
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static void
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texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type, const GLvoid *pixels)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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texObj = _mesa_get_current_tex_object(ctx, target);
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texImage = _mesa_select_tex_image(texObj, target, level);
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texture_sub_image(ctx, dims, texObj, texImage, target, level,
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xoffset, yoffset, zoffset, width, height, depth,
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format, type, pixels, false);
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}
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/**
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* Implement all the glTextureSubImage1/2/3D() functions.
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* Must split this out this way because of GL_TEXTURE_CUBE_MAP.
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