From 77f3dd85a2c679a9ecb1c8ab37230f1fec8ce085 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Fri, 9 Apr 2021 07:29:09 +0200 Subject: [PATCH] zink: do not ask glsl-compiler to unroll We don't really need loops unrolled, so let's just disable this. This is generally recommended for NIR drivers, but we can do even better; not even unroll in NIR. And since we don't set nir_shader_compiler_options::max_unroll_iterations, we're already there. Reviewed-By: Mike Blumenkrantz Part-of: --- src/gallium/drivers/zink/zink_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/zink/zink_screen.c b/src/gallium/drivers/zink/zink_screen.c index 8137d38d18c..ed445881d51 100644 --- a/src/gallium/drivers/zink/zink_screen.c +++ b/src/gallium/drivers/zink/zink_screen.c @@ -740,7 +740,7 @@ zink_get_shader_param(struct pipe_screen *pscreen, return 0; /* no idea */ case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: - return 32; /* arbitrary */ + return 0; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: switch (shader) {