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anv: enable storage image extended formats
These are all regularly available in desktop GL, so the backend fully supports them. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures(
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = true,
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.shaderImageGatherExtended = false,
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.shaderStorageImageExtendedFormats = false,
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.shaderStorageImageExtendedFormats = true,
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.shaderStorageImageMultisample = false,
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.shaderUniformBufferArrayDynamicIndexing = true,
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.shaderSampledImageArrayDynamicIndexing = true,
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