anv: enable storage image extended formats

These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Ilia Mirkin 2016-11-27 16:37:17 -05:00 committed by Jason Ekstrand
parent a34f89c5e6
commit 76b97d544e

View file

@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures(
.fragmentStoresAndAtomics = true, .fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = true, .shaderTessellationAndGeometryPointSize = true,
.shaderImageGatherExtended = false, .shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = false, .shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false, .shaderStorageImageMultisample = false,
.shaderUniformBufferArrayDynamicIndexing = true, .shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true, .shaderSampledImageArrayDynamicIndexing = true,