broadcom/ci: add new expected test failures

These start executing with dynamic rendering, and despite the name,
they don't actually require shader object. The reason they fail
is a bug in CTS (main).

Note: these are a crash in CI, but in CTS main they are a Fail.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27978>
This commit is contained in:
Iago Toral Quiroga 2024-03-18 14:51:36 +01:00 committed by Marge Bot
parent 55a8c20e4d
commit 74be42d9a4
2 changed files with 111 additions and 0 deletions

View file

@ -586,3 +586,59 @@ spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 3,Fai
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 4,Fail
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 7,Fail
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 8,Fail
# These don't actually require shader object despite the name, but they don't
# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
# patch.
dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash

View file

@ -8,3 +8,58 @@ dEQP-VK.wsi.wayland.swapchain.simulate_oom.image_usage,Crash
dEQP-VK.wsi.wayland.swapchain.simulate_oom.min_image_count,Crash
dEQP-VK.wsi.wayland.swapchain.simulate_oom.pre_transform,Crash
dEQP-VK.wsi.wayland.swapchain.simulate_oom.present_mode,Crash
# These don't actually require shader object despite the name, but they don't
# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
# patch.
dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash