diff --git a/src/broadcom/ci/broadcom-rpi4-fails.txt b/src/broadcom/ci/broadcom-rpi4-fails.txt index ae34494c09a..c2f03301a86 100644 --- a/src/broadcom/ci/broadcom-rpi4-fails.txt +++ b/src/broadcom/ci/broadcom-rpi4-fails.txt @@ -586,3 +586,59 @@ spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 3,Fai spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 4,Fail spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 7,Fail spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 8,Fail + +# These don't actually require shader object despite the name, but they don't +# handle dynamic state for depth and stencil correctly. Ricardo has a tentative +# patch. +dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash diff --git a/src/broadcom/ci/broadcom-rpi5-fails.txt b/src/broadcom/ci/broadcom-rpi5-fails.txt index e232c86cbac..187d4161f98 100644 --- a/src/broadcom/ci/broadcom-rpi5-fails.txt +++ b/src/broadcom/ci/broadcom-rpi5-fails.txt @@ -8,3 +8,58 @@ dEQP-VK.wsi.wayland.swapchain.simulate_oom.image_usage,Crash dEQP-VK.wsi.wayland.swapchain.simulate_oom.min_image_count,Crash dEQP-VK.wsi.wayland.swapchain.simulate_oom.pre_transform,Crash dEQP-VK.wsi.wayland.swapchain.simulate_oom.present_mode,Crash + +# These don't actually require shader object despite the name, but they don't +# handle dynamic state for depth and stencil correctly. Ricardo has a tentative +# patch. +dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash