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broadcom/ci: add new expected test failures
These start executing with dynamic rendering, and despite the name, they don't actually require shader object. The reason they fail is a bug in CTS (main). Note: these are a crash in CI, but in CTS main they are a Fail. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27978>
This commit is contained in:
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55a8c20e4d
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74be42d9a4
2 changed files with 111 additions and 0 deletions
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@ -586,3 +586,59 @@ spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 3,Fai
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 4,Fail
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 7,Fail
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spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 8,Fail
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# These don't actually require shader object despite the name, but they don't
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# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
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# patch.
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash
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@ -8,3 +8,58 @@ dEQP-VK.wsi.wayland.swapchain.simulate_oom.image_usage,Crash
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dEQP-VK.wsi.wayland.swapchain.simulate_oom.min_image_count,Crash
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dEQP-VK.wsi.wayland.swapchain.simulate_oom.pre_transform,Crash
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dEQP-VK.wsi.wayland.swapchain.simulate_oom.present_mode,Crash
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# These don't actually require shader object despite the name, but they don't
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# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
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# patch.
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash
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