mesa/util: add allow_glsl_relaxed_es driconfig override

This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.

This initial implementation relaxes the following:

 - allows linking ES shaders with desktop shaders
 - allows mismatching precision qualifiers
 - always enables standard derivative builtins

These relaxations allow Google Earth VR shaders to compile.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri 2018-06-14 11:00:24 +10:00
parent 781c23ece6
commit 725b1a406d
8 changed files with 33 additions and 10 deletions

View file

@ -446,7 +446,8 @@ fs_oes_derivatives(const _mesa_glsl_parse_state *state)
{ {
return state->stage == MESA_SHADER_FRAGMENT && return state->stage == MESA_SHADER_FRAGMENT &&
(state->is_version(110, 300) || (state->is_version(110, 300) ||
state->OES_standard_derivatives_enable); state->OES_standard_derivatives_enable ||
state->ctx->Const.AllowGLSLRelaxedES);
} }
static bool static bool

View file

@ -894,7 +894,7 @@ validate_intrastage_arrays(struct gl_shader_program *prog,
* Perform validation of global variables used across multiple shaders * Perform validation of global variables used across multiple shaders
*/ */
static void static void
cross_validate_globals(struct gl_shader_program *prog, cross_validate_globals(struct gl_context *ctx, struct gl_shader_program *prog,
struct exec_list *ir, glsl_symbol_table *variables, struct exec_list *ir, glsl_symbol_table *variables,
bool uniforms_only) bool uniforms_only)
{ {
@ -1115,7 +1115,8 @@ cross_validate_globals(struct gl_shader_program *prog,
/* Check the precision qualifier matches for uniform variables on /* Check the precision qualifier matches for uniform variables on
* GLSL ES. * GLSL ES.
*/ */
if (prog->IsES && !var->get_interface_type() && if (!ctx->Const.AllowGLSLRelaxedES &&
prog->IsES && !var->get_interface_type() &&
existing->data.precision != var->data.precision) { existing->data.precision != var->data.precision) {
if ((existing->data.used && var->data.used) || prog->data->Version >= 300) { if ((existing->data.used && var->data.used) || prog->data->Version >= 300) {
linker_error(prog, "declarations for %s `%s` have " linker_error(prog, "declarations for %s `%s` have "
@ -1168,15 +1169,16 @@ cross_validate_globals(struct gl_shader_program *prog,
* Perform validation of uniforms used across multiple shader stages * Perform validation of uniforms used across multiple shader stages
*/ */
static void static void
cross_validate_uniforms(struct gl_shader_program *prog) cross_validate_uniforms(struct gl_context *ctx,
struct gl_shader_program *prog)
{ {
glsl_symbol_table variables; glsl_symbol_table variables;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL) if (prog->_LinkedShaders[i] == NULL)
continue; continue;
cross_validate_globals(prog, prog->_LinkedShaders[i]->ir, &variables, cross_validate_globals(ctx, prog, prog->_LinkedShaders[i]->ir,
true); &variables, true);
} }
} }
@ -2210,7 +2212,8 @@ link_intrastage_shaders(void *mem_ctx,
for (unsigned i = 0; i < num_shaders; i++) { for (unsigned i = 0; i < num_shaders; i++) {
if (shader_list[i] == NULL) if (shader_list[i] == NULL)
continue; continue;
cross_validate_globals(prog, shader_list[i]->ir, &variables, false); cross_validate_globals(ctx, prog, shader_list[i]->ir, &variables,
false);
} }
if (!prog->data->LinkStatus) if (!prog->data->LinkStatus)
@ -4807,7 +4810,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
min_version = MIN2(min_version, prog->Shaders[i]->Version); min_version = MIN2(min_version, prog->Shaders[i]->Version);
max_version = MAX2(max_version, prog->Shaders[i]->Version); max_version = MAX2(max_version, prog->Shaders[i]->Version);
if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { if (!ctx->Const.AllowGLSLRelaxedES &&
prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) {
linker_error(prog, "all shaders must use same shading " linker_error(prog, "all shaders must use same shading "
"language version\n"); "language version\n");
goto done; goto done;
@ -4825,7 +4829,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* In desktop GLSL, different shader versions may be linked together. In /* In desktop GLSL, different shader versions may be linked together. In
* GLSL ES, all shader versions must be the same. * GLSL ES, all shader versions must be the same.
*/ */
if (prog->Shaders[0]->IsES && min_version != max_version) { if (!ctx->Const.AllowGLSLRelaxedES && min_version != max_version) {
linker_error(prog, "all shaders must use same shading " linker_error(prog, "all shaders must use same shading "
"language version\n"); "language version\n");
goto done; goto done;
@ -4951,7 +4955,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* performed, then locations are assigned for uniforms, attributes, and * performed, then locations are assigned for uniforms, attributes, and
* varyings. * varyings.
*/ */
cross_validate_uniforms(prog); cross_validate_uniforms(ctx, prog);
if (!prog->data->LinkStatus) if (!prog->data->LinkStatus)
goto done; goto done;

View file

@ -24,6 +24,7 @@ DRI_CONF_SECTION_DEBUG
DRI_CONF_FORCE_GLSL_VERSION(0) DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false") DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false") DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false")
DRI_CONF_ALLOW_GLSL_RELAXED_ES("false")
DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false") DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false") DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false") DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")

View file

@ -223,6 +223,7 @@ struct st_config_options
unsigned force_glsl_version; unsigned force_glsl_version;
boolean allow_glsl_extension_directive_midshader; boolean allow_glsl_extension_directive_midshader;
boolean allow_glsl_builtin_const_expression; boolean allow_glsl_builtin_const_expression;
boolean allow_glsl_relaxed_es;
boolean allow_glsl_builtin_variable_redeclaration; boolean allow_glsl_builtin_variable_redeclaration;
boolean allow_higher_compat_version; boolean allow_higher_compat_version;
boolean glsl_zero_init; boolean glsl_zero_init;

View file

@ -76,6 +76,8 @@ dri_fill_st_options(struct dri_screen *screen)
driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader"); driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader");
options->allow_glsl_builtin_const_expression = options->allow_glsl_builtin_const_expression =
driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression"); driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression");
options->allow_glsl_relaxed_es =
driQueryOptionb(optionCache, "allow_glsl_relaxed_es");
options->allow_glsl_builtin_variable_redeclaration = options->allow_glsl_builtin_variable_redeclaration =
driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration"); driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration");
options->allow_higher_compat_version = options->allow_higher_compat_version =

View file

@ -3727,6 +3727,12 @@ struct gl_constants
*/ */
GLboolean AllowGLSLBuiltinConstantExpression; GLboolean AllowGLSLBuiltinConstantExpression;
/**
* Allow some relaxation of GLSL ES shader restrictions. This encompasses
* a number of relaxations to the ES shader rules.
*/
GLboolean AllowGLSLRelaxedES;
/** /**
* Allow GLSL built-in variables to be redeclared verbatim * Allow GLSL built-in variables to be redeclared verbatim
*/ */

View file

@ -1137,6 +1137,9 @@ void st_init_extensions(struct pipe_screen *screen,
if (options->allow_glsl_builtin_const_expression) if (options->allow_glsl_builtin_const_expression)
consts->AllowGLSLBuiltinConstantExpression = GL_TRUE; consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
if (options->allow_glsl_relaxed_es)
consts->AllowGLSLRelaxedES = GL_TRUE;
consts->MinMapBufferAlignment = consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT); screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

View file

@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_const_expression, def) \
DRI_CONF_DESC(en,gettext("Allow builtins as part of constant expressions")) \ DRI_CONF_DESC(en,gettext("Allow builtins as part of constant expressions")) \
DRI_CONF_OPT_END DRI_CONF_OPT_END
#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \
DRI_CONF_OPT_BEGIN_B(allow_glsl_relaxed_es, def) \
DRI_CONF_DESC(en,gettext("Allow some relaxation of GLSL ES shader restrictions")) \
DRI_CONF_OPT_END
#define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \
DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \ DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \