i965/vs: rename vec4_generator::generate_vs_instruction.

Since this function is going to get used for geometry shaders too, it
deserves a more generic name: generate_vec4_instruction.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2013-02-17 11:34:05 -08:00
parent 9bb6840b28
commit 7214451bdc
2 changed files with 7 additions and 7 deletions

View file

@ -532,9 +532,9 @@ public:
private:
void generate_code(exec_list *instructions);
void generate_vs_instruction(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg *src);
void generate_vec4_instruction(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg *src);
void generate_math1_gen4(vec4_instruction *inst,
struct brw_reg dst,

View file

@ -620,9 +620,9 @@ vec4_generator::generate_pull_constant_load_gen7(vec4_instruction *inst,
}
void
vec4_generator::generate_vs_instruction(vec4_instruction *instruction,
struct brw_reg dst,
struct brw_reg *src)
vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
struct brw_reg dst,
struct brw_reg *src)
{
vec4_instruction *inst = (vec4_instruction *)instruction;
@ -876,7 +876,7 @@ vec4_generator::generate_code(exec_list *instructions)
break;
default:
generate_vs_instruction(inst, dst, src);
generate_vec4_instruction(inst, dst, src);
break;
}