Merge branch 'staging/fix-maxVertexOutputComponents-limit-for-zink' into 'main'

pvr: Increase maxVertexOutputComponents limit for zink

See merge request mesa/mesa!41194
This commit is contained in:
Nick Hamilton 2026-05-07 23:28:30 +00:00
commit 71f2881b5a

View file

@ -600,7 +600,17 @@ static bool pvr_physical_device_get_properties(
.maxVertexInputBindings = 16U,
.maxVertexInputAttributeOffset = 2048U - 1U,
.maxVertexInputBindingStride = 2048U,
.maxVertexOutputComponents = 64U,
/*
* This should probably come from pvr_get_max_user_vertex_output_components
* however Zink reserves 64 of these for streamout and gles3
* requires a min value of 64 meaning there is an implied minimum of 128.
* On cores where this value would be 64 we can get away with increasing
* this value to 128 as long as the extra 64 are only used for streamout
* which will always be the case as we don't support geometry or
* tesselation shaders on such cores.
*/
.maxVertexOutputComponents = 128U,
/* Tessellation Limits */
/* Requires tessellationShader */