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d3d12: Fix GS variant I/O slot counts
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26156>
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1 changed files with 2 additions and 2 deletions
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@ -148,8 +148,8 @@ struct emit_primitives_context
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nir_builder b;
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unsigned num_vars;
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nir_variable *in[VARYING_SLOT_MAX];
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nir_variable *out[VARYING_SLOT_MAX];
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nir_variable *in[VARYING_SLOT_MAX * 4];
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nir_variable *out[VARYING_SLOT_MAX * 4];
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nir_variable *front_facing_var;
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nir_loop *loop;
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