egl/android: fix zink loading

should be as simple as checking whether zink is being used

cc: mesa-stable

Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28570>
This commit is contained in:
Mike Blumenkrantz 2024-04-04 08:42:18 -04:00 committed by Marge Bot
parent ff37271ea7
commit 6f13b201ad

View file

@ -977,11 +977,14 @@ droid_load_driver(_EGLDisplay *disp, bool swrast)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd_render_gpu);
if (disp->Options.Zink)
dri2_dpy->driver_name = strdup("zink");
else
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd_render_gpu);
if (dri2_dpy->driver_name == NULL)
return false;
if (swrast) {
if (swrast && !disp->Options.Zink) {
/* Use kms swrast only with vgem / virtio_gpu.
* virtio-gpu fallbacks to software rendering when 3D features
* are unavailable since 6c5ab.