From 6f13b201ade86cf6baa341fd37f9ac4bfb96a763 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 4 Apr 2024 08:42:18 -0400 Subject: [PATCH] egl/android: fix zink loading should be as simple as checking whether zink is being used cc: mesa-stable Reviewed-by: Yiwei Zhang Part-of: --- src/egl/drivers/dri2/platform_android.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/egl/drivers/dri2/platform_android.c b/src/egl/drivers/dri2/platform_android.c index cbb190050dc..e631418380c 100644 --- a/src/egl/drivers/dri2/platform_android.c +++ b/src/egl/drivers/dri2/platform_android.c @@ -977,11 +977,14 @@ droid_load_driver(_EGLDisplay *disp, bool swrast) { struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp); - dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd_render_gpu); + if (disp->Options.Zink) + dri2_dpy->driver_name = strdup("zink"); + else + dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd_render_gpu); if (dri2_dpy->driver_name == NULL) return false; - if (swrast) { + if (swrast && !disp->Options.Zink) { /* Use kms swrast only with vgem / virtio_gpu. * virtio-gpu fallbacks to software rendering when 3D features * are unavailable since 6c5ab.