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freedreno/ir3: dynamic UBO indexing vs 64b pointers
Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment and similar things with multiple UBOs Signed-off-by: Rob Clark <robdclark@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -694,8 +694,8 @@ emit_intrinsic_load_ubo(struct ir3_context *ctx, nir_intrinsic_instr *intr,
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base_lo = create_uniform(b, ubo + (src0->regs[1]->iim_val * ptrsz));
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base_hi = create_uniform(b, ubo + (src0->regs[1]->iim_val * ptrsz) + 1);
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} else {
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base_lo = create_uniform_indirect(b, ubo, ir3_get_addr(ctx, src0, 4));
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base_hi = create_uniform_indirect(b, ubo + 1, ir3_get_addr(ctx, src0, 4));
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base_lo = create_uniform_indirect(b, ubo, ir3_get_addr(ctx, src0, ptrsz));
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base_hi = create_uniform_indirect(b, ubo + 1, ir3_get_addr(ctx, src0, ptrsz));
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}
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/* note: on 32bit gpu's base_hi is ignored and DCE'd */
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