freedreno/ir3: fix bit_count

Seems like it can only work 16b at a time.  Fixes
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.*

TODO need to check if this limitation applies to a3xx as well.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2019-03-20 08:53:44 -04:00
parent 3d8349048b
commit 2e01c534f4

View file

@ -616,9 +616,30 @@ emit_alu(struct ir3_context *ctx, nir_alu_instr *alu)
dst[0] = ir3_SEL_B32(b, src[1], 0, cond, 0, src[2], 0);
break;
}
case nir_op_bit_count:
dst[0] = ir3_CBITS_B(b, src[0], 0);
case nir_op_bit_count: {
// TODO, we need to do this 16b at a time on a5xx+a6xx.. need to
// double check on earlier gen's. Once half-precision support is
// in place, this should probably move to a NIR lowering pass:
struct ir3_instruction *hi, *lo;
hi = ir3_COV(b, ir3_SHR_B(b, src[0], 0, create_immed(b, 16), 0),
TYPE_U32, TYPE_U16);
lo = ir3_COV(b, src[0], TYPE_U32, TYPE_U16);
hi = ir3_CBITS_B(b, hi, 0);
lo = ir3_CBITS_B(b, lo, 0);
// TODO maybe the builders should default to making dst half-precision
// if the src's were half precision, to make this less awkward.. otoh
// we should probably just do this lowering in NIR.
hi->regs[0]->flags |= IR3_REG_HALF;
lo->regs[0]->flags |= IR3_REG_HALF;
dst[0] = ir3_ADD_S(b, hi, 0, lo, 0);
dst[0]->regs[0]->flags |= IR3_REG_HALF;
dst[0] = ir3_COV(b, dst[0], TYPE_U16, TYPE_U32);
break;
}
case nir_op_ifind_msb: {
struct ir3_instruction *cmp;
dst[0] = ir3_CLZ_S(b, src[0], 0);