use new InitStencil/DepthPointer functions

This commit is contained in:
Brian Paul 2005-09-03 16:49:35 +00:00
parent b0715811e8
commit 6e57725061
3 changed files with 16 additions and 127 deletions

View file

@ -139,7 +139,7 @@ do { \
d = *(GLushort *)(buf + _x*2 + _y*pitch);
#define TAG(x) i830##x##_16
#define TAG(x) i830##x##_z16
#include "depthtmp.h"
@ -195,7 +195,7 @@ do { \
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
#define TAG(x) i830##x##_24
#define TAG(x) i830##x##_z24
#include "depthtmp.h"
/* 24/8 bit interleaved depth/stencil functions
@ -211,7 +211,7 @@ do { \
d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
#define TAG(x) i830##x##_24_8
#define TAG(x) i830##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
@ -224,7 +224,7 @@ do { \
#define READ_STENCIL( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*pitch) >> 24;
#define TAG(x) i830##x##_24_8
#define TAG(x) i830##x##_z24_s8
#include "stenciltmp.h"
/*
@ -232,6 +232,7 @@ do { \
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
#if 000
static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLuint bufferBit)
{
@ -253,7 +254,7 @@ static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
ASSERT(0);
}
}
#endif
/* Move locking out to get reasonable span performance.
@ -275,79 +276,7 @@ void i830SpanRenderFinish( GLcontext *ctx )
void i830DDInitSpanFuncs( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
i830ScreenPrivate *i830Screen = imesa->i830Screen;
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = i830SetBuffer;
switch (i830Screen->fbFormat) {
case DV_PF_555:
#if 0
swdd->WriteRGBASpan = i830WriteRGBASpan_555;
swdd->WriteRGBSpan = i830WriteRGBSpan_555;
swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_555;
swdd->WriteRGBAPixels = i830WriteRGBAPixels_555;
swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_555;
swdd->ReadRGBASpan = i830ReadRGBASpan_555;
swdd->ReadRGBAPixels = i830ReadRGBAPixels_555;
swdd->ReadDepthSpan = i830ReadDepthSpan_16;
swdd->WriteDepthSpan = i830WriteDepthSpan_16;
swdd->ReadDepthPixels = i830ReadDepthPixels_16;
swdd->WriteDepthPixels = i830WriteDepthPixels_16;
#endif
break;
case DV_PF_565:
#if 0
swdd->WriteRGBASpan = i830WriteRGBASpan_565;
swdd->WriteRGBSpan = i830WriteRGBSpan_565;
swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = i830WriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = i830ReadRGBASpan_565;
swdd->ReadRGBAPixels = i830ReadRGBAPixels_565;
swdd->ReadDepthSpan = i830ReadDepthSpan_16;
swdd->WriteDepthSpan = i830WriteDepthSpan_16;
swdd->ReadDepthPixels = i830ReadDepthPixels_16;
swdd->WriteDepthPixels = i830WriteDepthPixels_16;
#endif
break;
case DV_PF_8888:
#if 0
swdd->WriteRGBASpan = i830WriteRGBASpan_8888;
swdd->WriteRGBSpan = i830WriteRGBSpan_8888;
swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_8888;
swdd->WriteRGBAPixels = i830WriteRGBAPixels_8888;
swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_8888;
swdd->ReadRGBASpan = i830ReadRGBASpan_8888;
swdd->ReadRGBAPixels = i830ReadRGBAPixels_8888;
#endif
if(imesa->hw_stencil) {
#if 0
swdd->ReadDepthSpan = i830ReadDepthSpan_24_8;
swdd->WriteDepthSpan = i830WriteDepthSpan_24_8;
swdd->ReadDepthPixels = i830ReadDepthPixels_24_8;
swdd->WriteDepthPixels = i830WriteDepthPixels_24_8;
swdd->WriteStencilSpan = i830WriteStencilSpan_24_8;
swdd->ReadStencilSpan = i830ReadStencilSpan_24_8;
swdd->WriteStencilPixels = i830WriteStencilPixels_24_8;
swdd->ReadStencilPixels = i830ReadStencilPixels_24_8;
#endif
} else {
#if 0
swdd->ReadDepthSpan = i830ReadDepthSpan_24;
swdd->WriteDepthSpan = i830WriteDepthSpan_24;
swdd->ReadDepthPixels = i830ReadDepthPixels_24;
swdd->WriteDepthPixels = i830WriteDepthPixels_24;
#endif
}
break;
}
swdd->SpanRenderStart = i830SpanRenderStart;
swdd->SpanRenderFinish = i830SpanRenderFinish;
}
@ -392,36 +321,16 @@ i830SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = i830ReadDepthSpan_16;
drb->Base.GetValues = i830ReadDepthPixels_16;
drb->Base.PutRow = i830WriteDepthSpan_16;
drb->Base.PutMonoRow = i830WriteMonoDepthSpan_16;
drb->Base.PutValues = i830WriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
i830InitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = i830ReadDepthSpan_24_8;
drb->Base.GetValues = i830ReadDepthPixels_24_8;
drb->Base.PutRow = i830WriteDepthSpan_24_8;
drb->Base.PutMonoRow = i830WriteMonoDepthSpan_24_8;
drb->Base.PutValues = i830WriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
i830InitDepthPointers_z24_s8(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
/* not _really_ 32-bit Z */
drb->Base.GetRow = i830ReadDepthSpan_24;
drb->Base.GetValues = i830ReadDepthPixels_24;
drb->Base.PutRow = i830WriteDepthSpan_24;
drb->Base.PutMonoRow = i830WriteMonoDepthSpan_24;
drb->Base.PutValues = i830WriteDepthPixels_24;
drb->Base.PutMonoValues = NULL;
i830InitDepthPointers_z24(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = i830ReadStencilSpan_24_8;
drb->Base.GetValues = i830ReadStencilPixels_24_8;
drb->Base.PutRow = i830WriteStencilSpan_24_8;
drb->Base.PutMonoRow = i830WriteMonoStencilSpan_24_8;
drb->Base.PutValues = i830WriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
i830InitStencilPointers_z24_s8(&drb->Base);
}
}

View file

@ -825,11 +825,6 @@ static void i830DrawBuffer(GLcontext *ctx, GLenum mode )
FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_TRUE );
return;
}
/* We want to update the s/w rast state too so that i830SetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
}
static void i830ReadBuffer(GLcontext *ctx, GLenum mode )

View file

@ -192,7 +192,7 @@ radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
#define TAG(x) radeon##x##_16
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
@ -211,7 +211,7 @@ do { \
d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0x00ffffff;
#define TAG(x) radeon##x##_24_8
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
@ -238,7 +238,7 @@ do { \
d = tmp >> 24; \
} while (0)
#define TAG(x) radeon##x##_24_8
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
@ -287,27 +287,12 @@ radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = radeonReadDepthSpan_16;
drb->Base.GetValues = radeonReadDepthPixels_16;
drb->Base.PutRow = radeonWriteDepthSpan_16;
drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_16;
drb->Base.PutValues = radeonWriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
radeonInitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = radeonReadDepthSpan_24_8;
drb->Base.GetValues = radeonReadDepthPixels_24_8;
drb->Base.PutRow = radeonWriteDepthSpan_24_8;
drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_24_8;
drb->Base.PutValues = radeonWriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
radeonInitDepthPointers_z24_s8(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = radeonReadStencilSpan_24_8;
drb->Base.GetValues = radeonReadStencilPixels_24_8;
drb->Base.PutRow = radeonWriteStencilSpan_24_8;
drb->Base.PutMonoRow = radeonWriteMonoStencilSpan_24_8;
drb->Base.PutValues = radeonWriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
radeonInitStencilPointers_z24_s8(&drb->Base);
}
}