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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 22:38:05 +02:00
use new InitStencil/DepthPointer functions
This commit is contained in:
parent
b0715811e8
commit
6e57725061
3 changed files with 16 additions and 127 deletions
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@ -139,7 +139,7 @@ do { \
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d = *(GLushort *)(buf + _x*2 + _y*pitch);
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#define TAG(x) i830##x##_16
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#define TAG(x) i830##x##_z16
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#include "depthtmp.h"
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@ -195,7 +195,7 @@ do { \
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
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#define TAG(x) i830##x##_24
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#define TAG(x) i830##x##_z24
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#include "depthtmp.h"
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/* 24/8 bit interleaved depth/stencil functions
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@ -211,7 +211,7 @@ do { \
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d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
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#define TAG(x) i830##x##_24_8
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#define TAG(x) i830##x##_z24_s8
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#include "depthtmp.h"
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#define WRITE_STENCIL( _x, _y, d ) { \
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@ -224,7 +224,7 @@ do { \
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#define READ_STENCIL( d, _x, _y ) \
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d = *(GLuint *)(buf + _x*4 + _y*pitch) >> 24;
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#define TAG(x) i830##x##_24_8
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#define TAG(x) i830##x##_z24_s8
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#include "stenciltmp.h"
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/*
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@ -232,6 +232,7 @@ do { \
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* for software rasterization (swrast) fallbacks. This doesn't necessarily
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* correspond to glDrawBuffer() or glReadBuffer() calls.
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*/
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#if 000
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static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
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GLuint bufferBit)
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{
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@ -253,7 +254,7 @@ static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
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ASSERT(0);
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}
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}
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#endif
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/* Move locking out to get reasonable span performance.
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@ -275,79 +276,7 @@ void i830SpanRenderFinish( GLcontext *ctx )
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void i830DDInitSpanFuncs( GLcontext *ctx )
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{
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i830ContextPtr imesa = I830_CONTEXT(ctx);
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i830ScreenPrivate *i830Screen = imesa->i830Screen;
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struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
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swdd->SetBuffer = i830SetBuffer;
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switch (i830Screen->fbFormat) {
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case DV_PF_555:
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#if 0
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swdd->WriteRGBASpan = i830WriteRGBASpan_555;
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swdd->WriteRGBSpan = i830WriteRGBSpan_555;
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swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_555;
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swdd->WriteRGBAPixels = i830WriteRGBAPixels_555;
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swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_555;
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swdd->ReadRGBASpan = i830ReadRGBASpan_555;
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swdd->ReadRGBAPixels = i830ReadRGBAPixels_555;
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swdd->ReadDepthSpan = i830ReadDepthSpan_16;
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swdd->WriteDepthSpan = i830WriteDepthSpan_16;
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swdd->ReadDepthPixels = i830ReadDepthPixels_16;
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swdd->WriteDepthPixels = i830WriteDepthPixels_16;
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#endif
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break;
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case DV_PF_565:
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#if 0
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swdd->WriteRGBASpan = i830WriteRGBASpan_565;
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swdd->WriteRGBSpan = i830WriteRGBSpan_565;
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swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_565;
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swdd->WriteRGBAPixels = i830WriteRGBAPixels_565;
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swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_565;
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swdd->ReadRGBASpan = i830ReadRGBASpan_565;
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swdd->ReadRGBAPixels = i830ReadRGBAPixels_565;
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swdd->ReadDepthSpan = i830ReadDepthSpan_16;
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swdd->WriteDepthSpan = i830WriteDepthSpan_16;
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swdd->ReadDepthPixels = i830ReadDepthPixels_16;
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swdd->WriteDepthPixels = i830WriteDepthPixels_16;
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#endif
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break;
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case DV_PF_8888:
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#if 0
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swdd->WriteRGBASpan = i830WriteRGBASpan_8888;
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swdd->WriteRGBSpan = i830WriteRGBSpan_8888;
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swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_8888;
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swdd->WriteRGBAPixels = i830WriteRGBAPixels_8888;
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swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_8888;
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swdd->ReadRGBASpan = i830ReadRGBASpan_8888;
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swdd->ReadRGBAPixels = i830ReadRGBAPixels_8888;
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#endif
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if(imesa->hw_stencil) {
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#if 0
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swdd->ReadDepthSpan = i830ReadDepthSpan_24_8;
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swdd->WriteDepthSpan = i830WriteDepthSpan_24_8;
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swdd->ReadDepthPixels = i830ReadDepthPixels_24_8;
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swdd->WriteDepthPixels = i830WriteDepthPixels_24_8;
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swdd->WriteStencilSpan = i830WriteStencilSpan_24_8;
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swdd->ReadStencilSpan = i830ReadStencilSpan_24_8;
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swdd->WriteStencilPixels = i830WriteStencilPixels_24_8;
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swdd->ReadStencilPixels = i830ReadStencilPixels_24_8;
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#endif
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} else {
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#if 0
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swdd->ReadDepthSpan = i830ReadDepthSpan_24;
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swdd->WriteDepthSpan = i830WriteDepthSpan_24;
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swdd->ReadDepthPixels = i830ReadDepthPixels_24;
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swdd->WriteDepthPixels = i830WriteDepthPixels_24;
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#endif
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}
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break;
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}
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swdd->SpanRenderStart = i830SpanRenderStart;
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swdd->SpanRenderFinish = i830SpanRenderFinish;
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}
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@ -392,36 +321,16 @@ i830SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
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}
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
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drb->Base.GetRow = i830ReadDepthSpan_16;
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drb->Base.GetValues = i830ReadDepthPixels_16;
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drb->Base.PutRow = i830WriteDepthSpan_16;
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drb->Base.PutMonoRow = i830WriteMonoDepthSpan_16;
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drb->Base.PutValues = i830WriteDepthPixels_16;
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drb->Base.PutMonoValues = NULL;
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i830InitDepthPointers_z16(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
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drb->Base.GetRow = i830ReadDepthSpan_24_8;
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drb->Base.GetValues = i830ReadDepthPixels_24_8;
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drb->Base.PutRow = i830WriteDepthSpan_24_8;
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drb->Base.PutMonoRow = i830WriteMonoDepthSpan_24_8;
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drb->Base.PutValues = i830WriteDepthPixels_24_8;
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drb->Base.PutMonoValues = NULL;
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i830InitDepthPointers_z24_s8(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
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/* not _really_ 32-bit Z */
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drb->Base.GetRow = i830ReadDepthSpan_24;
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drb->Base.GetValues = i830ReadDepthPixels_24;
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drb->Base.PutRow = i830WriteDepthSpan_24;
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drb->Base.PutMonoRow = i830WriteMonoDepthSpan_24;
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drb->Base.PutValues = i830WriteDepthPixels_24;
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drb->Base.PutMonoValues = NULL;
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i830InitDepthPointers_z24(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
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drb->Base.GetRow = i830ReadStencilSpan_24_8;
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drb->Base.GetValues = i830ReadStencilPixels_24_8;
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drb->Base.PutRow = i830WriteStencilSpan_24_8;
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drb->Base.PutMonoRow = i830WriteMonoStencilSpan_24_8;
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drb->Base.PutValues = i830WriteStencilPixels_24_8;
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drb->Base.PutMonoValues = NULL;
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i830InitStencilPointers_z24_s8(&drb->Base);
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}
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}
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@ -825,11 +825,6 @@ static void i830DrawBuffer(GLcontext *ctx, GLenum mode )
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FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_TRUE );
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return;
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}
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/* We want to update the s/w rast state too so that i830SetBuffer()
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* gets called.
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*/
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_swrast_DrawBuffer(ctx, mode);
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}
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static void i830ReadBuffer(GLcontext *ctx, GLenum mode )
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@ -192,7 +192,7 @@ radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
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#define TAG(x) radeon##x##_16
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#define TAG(x) radeon##x##_z16
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#include "depthtmp.h"
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@ -211,7 +211,7 @@ do { \
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d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
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_y + yo )) & 0x00ffffff;
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#define TAG(x) radeon##x##_24_8
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#define TAG(x) radeon##x##_z24_s8
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#include "depthtmp.h"
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@ -238,7 +238,7 @@ do { \
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d = tmp >> 24; \
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} while (0)
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#define TAG(x) radeon##x##_24_8
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#define TAG(x) radeon##x##_z24_s8
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#include "stenciltmp.h"
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@ -287,27 +287,12 @@ radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
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}
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
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drb->Base.GetRow = radeonReadDepthSpan_16;
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drb->Base.GetValues = radeonReadDepthPixels_16;
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drb->Base.PutRow = radeonWriteDepthSpan_16;
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drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_16;
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drb->Base.PutValues = radeonWriteDepthPixels_16;
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drb->Base.PutMonoValues = NULL;
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radeonInitDepthPointers_z16(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
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drb->Base.GetRow = radeonReadDepthSpan_24_8;
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drb->Base.GetValues = radeonReadDepthPixels_24_8;
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drb->Base.PutRow = radeonWriteDepthSpan_24_8;
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drb->Base.PutMonoRow = radeonWriteMonoDepthSpan_24_8;
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drb->Base.PutValues = radeonWriteDepthPixels_24_8;
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drb->Base.PutMonoValues = NULL;
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radeonInitDepthPointers_z24_s8(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
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drb->Base.GetRow = radeonReadStencilSpan_24_8;
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drb->Base.GetValues = radeonReadStencilPixels_24_8;
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drb->Base.PutRow = radeonWriteStencilSpan_24_8;
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drb->Base.PutMonoRow = radeonWriteMonoStencilSpan_24_8;
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drb->Base.PutValues = radeonWriteStencilPixels_24_8;
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drb->Base.PutMonoValues = NULL;
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radeonInitStencilPointers_z24_s8(&drb->Base);
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}
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}
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