remove dead code

This commit is contained in:
Brian Paul 2005-09-03 16:48:48 +00:00
parent f6540c6252
commit b0715811e8
2 changed files with 7 additions and 107 deletions

View file

@ -49,25 +49,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
+ ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
#if 000
#define LOCAL_VARS \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
r200ScreenPtr r200Screen = rmesa->r200Screen; \
__DRIscreenPrivate *sPriv = rmesa->dri.screen; \
__DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
GLuint pitch = r200Screen->frontPitch * r200Screen->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
rmesa->state.color.drawOffset + \
(dPriv->x * r200Screen->cpp) + \
(dPriv->y * pitch)); \
char *read_buf = (char *)(sPriv->pFB + \
rmesa->state.pixel.readOffset + \
(dPriv->x * r200Screen->cpp) + \
(dPriv->y * pitch)); \
GLuint p; \
(void) read_buf; (void) buf; (void) p
#else
#define LOCAL_VARS \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
__DRIscreenPrivate *sPriv = rmesa->dri.screen; \
@ -76,7 +57,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
GLuint height = dPriv->h; \
GLuint p; \
(void) p;
#endif
#define LOCAL_DEPTH_VARS \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
@ -138,6 +118,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* are set up correctly. It is not quite enough to get it working with hyperz too...
*/
/* extract bit 'b' of x, result is zero or one */
#define BIT(x,b) ((x & (1<<b))>>b)
static GLuint
@ -201,7 +182,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y )
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + r200_mba_z16( drb, _x + xo, _y + yo ));
#define TAG(x) r200##x##_16
#define TAG(x) r200##x##_z16
#include "depthtmp.h"
@ -221,7 +202,7 @@ do { \
d = *(GLuint *)(buf + r200_mba_z32( drb, _x + xo, \
_y + yo )) & 0x00ffffff;
#define TAG(x) r200##x##_24_8
#define TAG(x) r200##x##_z24_s8
#include "depthtmp.h"
@ -248,56 +229,10 @@ do { \
d = tmp >> 24; \
} while (0)
#define TAG(x) r200##x##_24_8
#define TAG(x) r200##x##_z24_s8
#include "stenciltmp.h"
#if 000
/*
* This function is called to specify which buffer to read and write
* for software rasterization (swrast) fallbacks. This doesn't necessarily
* correspond to glDrawBuffer() or glReadBuffer() calls.
*/
static void r200SetBuffer( GLcontext *ctx,
GLframebuffer *colorBuffer,
GLuint bufferBit )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
switch ( bufferBit ) {
case BUFFER_BIT_FRONT_LEFT:
if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset;
rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch;
rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
} else {
rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset;
rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch;
rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
}
break;
case BUFFER_BIT_BACK_LEFT:
if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset;
rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch;
rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch;
} else {
rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset;
rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch;
rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
}
break;
default:
_mesa_problem(ctx, "Bad bufferBit in %s", __FUNCTION__);
break;
}
}
#endif
/* Move locking out to get reasonable span performance (10x better
* than doing this in HW_LOCK above). WaitForIdle() is the main
* culprit.
@ -341,10 +276,6 @@ static void r200SpanRenderFinish( GLcontext *ctx )
void r200InitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
#if 000
swdd->SetBuffer = r200SetBuffer;
#endif
swdd->SpanRenderStart = r200SpanRenderStart;
swdd->SpanRenderFinish = r200SpanRenderFinish;
}
@ -366,27 +297,12 @@ r200SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
}
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
drb->Base.GetRow = r200ReadDepthSpan_16;
drb->Base.GetValues = r200ReadDepthPixels_16;
drb->Base.PutRow = r200WriteDepthSpan_16;
drb->Base.PutMonoRow = r200WriteMonoDepthSpan_16;
drb->Base.PutValues = r200WriteDepthPixels_16;
drb->Base.PutMonoValues = NULL;
r200InitDepthPointers_z16(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
drb->Base.GetRow = r200ReadDepthSpan_24_8;
drb->Base.GetValues = r200ReadDepthPixels_24_8;
drb->Base.PutRow = r200WriteDepthSpan_24_8;
drb->Base.PutMonoRow = r200WriteMonoDepthSpan_24_8;
drb->Base.PutValues = r200WriteDepthPixels_24_8;
drb->Base.PutMonoValues = NULL;
r200InitDepthPointers_z24_s8(&drb->Base);
}
else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
drb->Base.GetRow = r200ReadStencilSpan_24_8;
drb->Base.GetValues = r200ReadStencilPixels_24_8;
drb->Base.PutRow = r200WriteStencilSpan_24_8;
drb->Base.PutMonoRow = r200WriteMonoStencilSpan_24_8;
drb->Base.PutValues = r200WriteStencilPixels_24_8;
drb->Base.PutMonoValues = NULL;
r200InitStencilPointers_z24_s8(&drb->Base);
}
}

View file

@ -1813,25 +1813,9 @@ static void r200DrawBuffer( GLcontext *ctx, GLenum mode )
return;
}
#if 000
/* We want to update the s/w rast state too so that r200SetBuffer()
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
R200_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
rmesa->r200Screen->fbLocation)
& R200_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
if (rmesa->sarea->tiling_enabled) {
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
}
#else
/* We'll set the drawing engine's offset/pitch parameters later
* when we update other state.
*/
#endif
}