glsl: Expose image load and store built-ins in GLSL ES 3.1.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Francisco Jerez 2015-08-17 01:34:41 +03:00
parent 76a09c87c1
commit 6da187f805

View file

@ -401,7 +401,7 @@ shader_trinary_minmax(const _mesa_glsl_parse_state *state)
static bool
shader_image_load_store(const _mesa_glsl_parse_state *state)
{
return (state->is_version(420, 0) ||
return (state->is_version(420, 310) ||
state->ARB_shader_image_load_store_enable);
}