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glsl: Expose image load and store built-ins in GLSL ES 3.1.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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1 changed files with 1 additions and 1 deletions
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@ -401,7 +401,7 @@ shader_trinary_minmax(const _mesa_glsl_parse_state *state)
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static bool
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shader_image_load_store(const _mesa_glsl_parse_state *state)
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{
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return (state->is_version(420, 0) ||
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return (state->is_version(420, 310) ||
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state->ARB_shader_image_load_store_enable);
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}
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