panfrost: Jobs must be per context, not per screen

Jobs _must_ only be shared across the same context, having
the last_job tracked in a screen causes use-after-free issues
and memory corruptions.

Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
This commit is contained in:
Rohan Garg 2019-08-30 18:00:12 +02:00 committed by Boris Brezillon
parent bd98470a46
commit 6b0dc3d530
5 changed files with 14 additions and 17 deletions

View file

@ -1329,9 +1329,6 @@ panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
struct pipe_fence_handle **fence,
struct panfrost_job *job)
{
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
panfrost_job_submit(ctx, job);
/* If visual, we can stall a frame */
@ -1339,8 +1336,8 @@ panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
if (!flush_immediate)
panfrost_drm_force_flush_fragment(ctx, fence);
screen->last_fragment_flushed = false;
screen->last_job = job;
ctx->last_fragment_flushed = false;
ctx->last_job = job;
/* If readback, flush now (hurts the pipelined performance) */
if (flush_immediate)
@ -2856,6 +2853,9 @@ panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
assert(ctx->blitter);
assert(ctx->blitter_wallpaper);
ctx->last_fragment_flushed = true;
ctx->last_job = NULL;
/* Prepare for render! */
panfrost_job_init(ctx);

View file

@ -203,6 +203,12 @@ struct panfrost_context {
bool is_t6xx;
uint32_t out_sync;
/* While we're busy building up the job for frame N, the GPU is
* still busy executing frame N-1. So hold a reference to
* yesterjob */
int last_fragment_flushed;
struct panfrost_job *last_job;
};
/* Corresponds to the CSO */

View file

@ -349,12 +349,12 @@ panfrost_drm_force_flush_fragment(struct panfrost_context *ctx,
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
if (!screen->last_fragment_flushed) {
if (!ctx->last_fragment_flushed) {
drmSyncobjWait(screen->fd, &ctx->out_sync, 1, INT64_MAX, 0, NULL);
screen->last_fragment_flushed = true;
ctx->last_fragment_flushed = true;
/* The job finished up, so we're safe to clean it up now */
panfrost_free_job(ctx, screen->last_job);
panfrost_free_job(ctx, ctx->last_job);
}
if (fence) {

View file

@ -665,9 +665,6 @@ panfrost_create_screen(int fd, struct renderonly *ro)
screen->base.fence_finish = panfrost_fence_finish;
screen->base.set_damage_region = panfrost_resource_set_damage_region;
screen->last_fragment_flushed = true;
screen->last_job = NULL;
panfrost_resource_screen_init(screen);
return &screen->base;

View file

@ -118,12 +118,6 @@ struct panfrost_screen {
* Each bucket is a linked list of free panfrost_bo objects. */
struct list_head bo_cache[NR_BO_CACHE_BUCKETS];
/* While we're busy building up the job for frame N, the GPU is
* still busy executing frame N-1. So hold a reference to
* yesterjob */
int last_fragment_flushed;
struct panfrost_job *last_job;
};
static inline struct panfrost_screen *