st/mesa: Allow zero as [level|layer]_override

This fix two dEQP tests for virgl:

dEQP-EGL.functional.image.create.gles2_cubemap_positive_x_rgba_texture
dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_x_rgba8_texture

Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Lepton Wu 2019-08-30 17:30:53 +00:00 committed by Marek Olšák
parent 6926f56d5b
commit bd98470a46
4 changed files with 20 additions and 17 deletions

View file

@ -157,6 +157,9 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
if (!obj)
return NULL;
obj->level_override = -1;
obj->layer_override = -1;
/* Pre-allocate a sampler views container to save a branch in the
* fast path.
*/
@ -754,8 +757,8 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
assert(!st_texture_image(texImage)->pt);
_mesa_clear_texture_object(ctx, texObj, texImage);
stObj->layer_override = 0;
stObj->level_override = 0;
stObj->layer_override = -1;
stObj->level_override = -1;
pipe_resource_reference(&stObj->pt, NULL);
/* oops, need to init this image again */

View file

@ -527,13 +527,13 @@ st_create_texture_sampler_view_from_stobj(struct st_context *st,
templ.format = format;
if (stObj->level_override) {
if (stObj->level_override >= 0) {
templ.u.tex.first_level = templ.u.tex.last_level = stObj->level_override;
} else {
templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
templ.u.tex.last_level = last_level(stObj);
}
if (stObj->layer_override) {
if (stObj->layer_override >= 0) {
templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
} else {
templ.u.tex.first_layer = stObj->base.MinLayer;
@ -578,12 +578,12 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
assert(get_sampler_view_format(st, stObj, srgb_skip_decode) == view->format);
assert(gl_target_to_pipe(stObj->base.Target) == view->target);
assert(stObj->level_override ||
assert(stObj->level_override >= 0 ||
stObj->base.MinLevel + stObj->base.BaseLevel == view->u.tex.first_level);
assert(stObj->level_override || last_level(stObj) == view->u.tex.last_level);
assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
assert(stObj->layer_override || last_layer(stObj) == view->u.tex.last_layer);
assert(!stObj->layer_override ||
assert(stObj->level_override >= 0 || last_level(stObj) == view->u.tex.last_level);
assert(stObj->layer_override >= 0 || stObj->base.MinLayer == view->u.tex.first_layer);
assert(stObj->layer_override >= 0 || last_layer(stObj) == view->u.tex.last_layer);
assert(stObj->layer_override < 0 ||
(stObj->layer_override == view->u.tex.first_layer &&
stObj->layer_override == view->u.tex.last_layer));
return view;

View file

@ -164,15 +164,15 @@ struct st_texture_object
*/
enum pipe_format surface_format;
/* When non-zero, samplers should use this level instead of the level
/* When non-negative, samplers should use this level instead of the level
* range specified by the GL state.
*
* This is used for EGL images, which may correspond to a single level out
* of an imported pipe_resources with multiple mip levels.
*/
uint level_override;
int level_override;
/* When non-zero, samplers should use this layer instead of the one
/* When non-negative, samplers should use this layer instead of the one
* specified by the GL state.
*
* This is used for EGL images and VDPAU interop, where imported
@ -180,7 +180,7 @@ struct st_texture_object
* with different fields in the case of VDPAU) even though the GL state
* describes one non-array texture per field.
*/
uint layer_override;
int layer_override;
/**
* Set when the texture images of this texture object might not all be in

View file

@ -191,7 +191,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct pipe_resource *res;
mesa_format texFormat;
uint layer_override = 0;
int layer_override = -1;
if (output) {
res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
@ -248,7 +248,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
pipe_resource_reference(&stImage->pt, res);
stObj->surface_format = res->format;
stObj->level_override = 0;
stObj->level_override = -1;
stObj->layer_override = layer_override;
_mesa_dirty_texobj(ctx, texObj);
@ -269,8 +269,8 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, NULL);
stObj->level_override = 0;
stObj->layer_override = 0;
stObj->level_override = -1;
stObj->layer_override = -1;
_mesa_dirty_texobj(ctx, texObj);