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i965/gen6: Use isl-based miptree also for stencil rbs
Fixes dEQP-EGL.functional.image.render_multiple_contexts. gles2_renderbuffer_stencil_stencil_buffer Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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1 changed files with 16 additions and 3 deletions
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@ -897,7 +897,22 @@ intel_miptree_create_for_bo(struct brw_context *brw,
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{
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struct intel_mipmap_tree *mt;
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uint32_t tiling, swizzle;
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GLenum target;
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const GLenum target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
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if (brw->gen == 6 && format == MESA_FORMAT_S_UINT8) {
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mt = make_surface(brw, target, MESA_FORMAT_S_UINT8,
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0, 0, width, height, depth, 1, ISL_TILING_W,
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ISL_SURF_USAGE_STENCIL_BIT |
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ISL_SURF_USAGE_TEXTURE_BIT,
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BO_ALLOC_FOR_RENDER, bo);
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if (!mt)
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return NULL;
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assert(bo->size >= mt->surf.size);
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brw_bo_reference(bo);
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return mt;
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}
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brw_bo_get_tiling(bo, &tiling, &swizzle);
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@ -912,8 +927,6 @@ intel_miptree_create_for_bo(struct brw_context *brw,
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*/
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assert(pitch >= 0);
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target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
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/* The BO already has a tiling format and we shouldn't confuse the lower
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* layers by making it try to find a tiling format again.
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*/
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