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panfrost: Fix shader texture count
Instead of using num_textures, determine the texture count from the
last bit set in textures_used.
Fixes ADDR_RANGE_FAULTs when draw_textured_quad writes only stencil.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10422>
(cherry picked from commit c7076e03e5)
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2e6cf74e63
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2 changed files with 2 additions and 2 deletions
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@ -211,7 +211,7 @@
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"description": "panfrost: Fix shader texture count",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -234,5 +234,5 @@ pan_shader_compile(const struct panfrost_device *dev,
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info->attribute_count += util_bitcount(s->info.images_used);
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info->writes_global = s->info.writes_memory;
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info->sampler_count = info->texture_count = s->info.num_textures;
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info->sampler_count = info->texture_count = BITSET_LAST_BIT(s->info.textures_used);
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}
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