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gallium/util: attempt to fix blitting multisample texture arrays
We don't have a test for this yet, but obviously the swizzle was wrong.
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2 changed files with 2 additions and 2 deletions
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@ -703,7 +703,7 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
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case PIPE_TEXTURE_2D:
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][2] = (float) sample; /*r*/
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ctx->vertices[i][1][3] = (float) sample; /*r*/
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}
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break;
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@ -400,7 +400,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
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"DCL TEMP[0]\n"
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"F2U TEMP[0], IN[0]\n"
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"TXF OUT[0]%s, TEMP[0].xyzz, SAMP[0], %s\n"
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"TXF OUT[0]%s, TEMP[0], SAMP[0], %s\n"
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"END\n";
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const char *type = tgsi_texture_names[tgsi_tex];
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