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r600g: allocate FMASK right after the texture, so that it's aligned with it
This avoids the kernel CS checker errors with MSAA textures. Reviewed-by: Jerome Glisse <jglisse@redhat.com>
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1 changed files with 1 additions and 1 deletions
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@ -435,8 +435,8 @@ r600_texture_create_object(struct pipe_screen *screen,
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}
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if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
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r600_texture_allocate_cmask(rscreen, rtex);
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r600_texture_allocate_fmask(rscreen, rtex);
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r600_texture_allocate_cmask(rscreen, rtex);
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}
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if (!rtex->is_depth && base->nr_samples > 1 &&
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